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LibJS: Make eval() code run in the bytecode VM
If we have an active bytecode interpreter, let's make eval() use it.
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1 changed files with 15 additions and 3 deletions
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@ -10,6 +10,7 @@
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#include <AK/Optional.h>
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#include <AK/TemporaryChange.h>
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#include <AK/Utf16View.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/Parser.h>
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#include <LibJS/Runtime/AbstractOperations.h>
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@ -532,10 +533,21 @@ ThrowCompletionOr<Value> perform_eval(Value x, GlobalObject& caller_realm, Calle
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TRY(eval_declaration_instantiation(vm, eval_realm->global_object(), program, variable_environment, lexical_environment, private_environment, strict_eval));
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auto& interpreter = vm.interpreter();
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TemporaryChange scope_change_strict(vm.running_execution_context().is_strict_mode, strict_eval);
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// FIXME: We need to use evaluate_statements() here because Program::execute() calls global_declaration_instantiation() when it shouldn't
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auto eval_result = program->evaluate_statements(interpreter, caller_realm);
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Value eval_result;
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if (auto* bytecode_interpreter = Bytecode::Interpreter::current()) {
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auto executable = JS::Bytecode::Generator::generate(program);
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executable.name = "eval"sv;
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if (JS::Bytecode::g_dump_bytecode)
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executable.dump();
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eval_result = bytecode_interpreter->run(executable);
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} else {
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auto& ast_interpreter = vm.interpreter();
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// FIXME: We need to use evaluate_statements() here because Program::execute() calls global_declaration_instantiation() when it shouldn't
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eval_result = program->evaluate_statements(ast_interpreter, caller_realm);
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}
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if (auto* exception = vm.exception())
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return throw_completion(exception->value());
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