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WindowServer: Move window geometry label into the tile overlay area
This moves the window geometry overlay into the center of the tile window overlay when it's visible or when it moves.
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4 changed files with 97 additions and 4 deletions
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@ -17,7 +17,9 @@
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namespace WindowServer {
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class Animation;
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class Screen;
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class TileWindowOverlay;
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class Window;
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class WindowStack;
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@ -145,12 +147,24 @@ public:
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virtual ZOrder zorder() const override { return ZOrder::WindowGeometry; }
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virtual void render_overlay_bitmap(Gfx::Painter&) override;
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void set_actual_rect();
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void start_or_stop_move_to_tile_overlay_animation(TileWindowOverlay*);
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private:
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void update_rect();
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WeakPtr<Window> m_window;
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DeprecatedString m_label;
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Gfx::IntRect m_label_rect;
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Gfx::IntRect m_ideal_overlay_rect;
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struct {
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RefPtr<Animation> animation;
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float progress { 0.0f };
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Gfx::IntRect tile_overlay_rect_at_start;
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Gfx::IntRect current_rect;
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Optional<Gfx::IntRect> starting_rect;
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} m_move_into_overlay_rect_animation;
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};
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class DndOverlay : public BitmapOverlay {
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