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LibGfx: Rename RGBA32 => ARGB32
The ARGB32 typedef is used for 32-bit #AARRGGBB quadruplets. As such, the name RGBA32 was misleading, so let's call it ARGB32 instead. Since endianness is a thing, let's not encode any assumptions about byte order in the name of this type. ARGB32 is basically a "machine word" of color.
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14 changed files with 84 additions and 84 deletions
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@ -672,8 +672,8 @@ void Compositor::flush(Screen& screen)
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// a scale applied. But this routine accesses the backbuffer pixels directly, so it
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// must work in physical coordinates.
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auto scaled_rect = rect * screen.scale_factor();
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Gfx::RGBA32* front_ptr = screen_data.m_front_bitmap->scanline(scaled_rect.y()) + scaled_rect.x();
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Gfx::RGBA32* back_ptr = screen_data.m_back_bitmap->scanline(scaled_rect.y()) + scaled_rect.x();
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Gfx::ARGB32* front_ptr = screen_data.m_front_bitmap->scanline(scaled_rect.y()) + scaled_rect.x();
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Gfx::ARGB32* back_ptr = screen_data.m_back_bitmap->scanline(scaled_rect.y()) + scaled_rect.x();
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size_t pitch = screen_data.m_back_bitmap->pitch();
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// NOTE: The meaning of a flush depends on whether we can flip buffers or not.
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@ -685,8 +685,8 @@ void Compositor::flush(Screen& screen)
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// If flipping is not supported, flushing means that we copy the changed
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// rects from the backing bitmap to the display framebuffer.
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Gfx::RGBA32* to_ptr;
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const Gfx::RGBA32* from_ptr;
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Gfx::ARGB32* to_ptr;
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const Gfx::ARGB32* from_ptr;
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if (screen_data.m_screen_can_set_buffer) {
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to_ptr = back_ptr;
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@ -698,8 +698,8 @@ void Compositor::flush(Screen& screen)
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for (int y = 0; y < scaled_rect.height(); ++y) {
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fast_u32_copy(to_ptr, from_ptr, scaled_rect.width());
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from_ptr = (const Gfx::RGBA32*)((const u8*)from_ptr + pitch);
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to_ptr = (Gfx::RGBA32*)((u8*)to_ptr + pitch);
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from_ptr = (const Gfx::ARGB32*)((const u8*)from_ptr + pitch);
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to_ptr = (Gfx::ARGB32*)((u8*)to_ptr + pitch);
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}
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if (device_can_flush_buffers) {
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// Whether or not we need to flush buffers, we need to at least track what we modified
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