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LibGfx: Rename RGBA32 => ARGB32

The ARGB32 typedef is used for 32-bit #AARRGGBB quadruplets. As such,
the name RGBA32 was misleading, so let's call it ARGB32 instead.

Since endianness is a thing, let's not encode any assumptions about byte
order in the name of this type. ARGB32 is basically a "machine word"
of color.
This commit is contained in:
Andreas Kling 2022-03-04 22:05:20 +01:00
parent 5c4bb03926
commit 5ace66a903
14 changed files with 84 additions and 84 deletions

View file

@ -157,7 +157,7 @@ public:
int height() const { return m_virtual_rect.height(); }
int scale_factor() const { return screen_layout_info().scale_factor; }
Gfx::RGBA32* scanline(int buffer_index, int y);
Gfx::ARGB32* scanline(int buffer_index, int y);
Gfx::IntSize physical_size() const { return { physical_width(), physical_height() }; }
@ -204,7 +204,7 @@ private:
size_t m_size_in_bytes { 0 };
size_t m_back_buffer_offset { 0 };
Gfx::RGBA32* m_framebuffer { nullptr };
Gfx::ARGB32* m_framebuffer { nullptr };
bool m_can_set_buffer { false };
bool m_can_device_flush_buffers { true }; // If the device can't do it we revert to false
@ -215,9 +215,9 @@ private:
NonnullOwnPtr<CompositorScreenData> m_compositor_screen_data;
};
inline Gfx::RGBA32* Screen::scanline(int buffer_index, int y)
inline Gfx::ARGB32* Screen::scanline(int buffer_index, int y)
{
return reinterpret_cast<Gfx::RGBA32*>(((u8*)m_framebuffer) + buffer_offset(buffer_index) + (y * m_pitch));
return reinterpret_cast<Gfx::ARGB32*>(((u8*)m_framebuffer) + buffer_offset(buffer_index) + (y * m_pitch));
}
}