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LibGUI+WindowServer: Provide default placement to windows
This prevents windows from being opened directly on top of eachother, and provides default behavior for when window position is not specified. The new behavior is as follows: - Windows that have been created without a set position are assigned one by WindowServer. - The assigned position is either offset from the last window that is still in an assigned position, or a default position if no such window is available.
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8 changed files with 62 additions and 4 deletions
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@ -407,6 +407,10 @@ OwnPtr<Messages::WindowServer::SetWindowRectResponse> ClientConnection::handle(c
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dbg() << "ClientConnection: Ignoring SetWindowRect request for fullscreen window";
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return nullptr;
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}
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if (message.rect().location() != window.rect().location()) {
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window.set_default_positioned(false);
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}
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auto normalized_rect = normalize_window_rect(message.rect(), window.type());
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window.set_rect(normalized_rect);
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window.request_update(normalized_rect);
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@ -460,7 +464,12 @@ OwnPtr<Messages::WindowServer::CreateWindowResponse> ClientConnection::handle(co
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window->set_has_alpha_channel(message.has_alpha_channel());
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window->set_title(message.title());
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if (!message.fullscreen()) {
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auto normalized_rect = normalize_window_rect(message.rect(), window->type());
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auto rect = message.rect();
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if (message.auto_position() && window->type() == WindowType::Normal) {
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rect = { WindowManager::the().get_recommended_window_position({ 100, 100 }), message.rect().size() };
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window->set_default_positioned(true);
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}
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auto normalized_rect = normalize_window_rect(rect, window->type());
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window->set_rect(normalized_rect);
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}
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if (window->type() == WindowType::Desktop) {
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