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https://github.com/RGBCube/serenity
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LibWeb: Rename LayoutNode classes and move them into Layout namespace
Bring the names of various boxes closer to spec language. This should hopefully make things easier to understand and hack on. :^) Some notable changes: - LayoutNode -> Layout::Node - LayoutBox -> Layout::Box - LayoutBlock -> Layout::BlockBox - LayoutReplaced -> Layout::ReplacedBox - LayoutDocument -> Layout::InitialContainingBlockBox - LayoutText -> Layout::TextNode - LayoutInline -> Layout::InlineNode Note that this is not strictly a "box tree" as we also hang inline/text nodes in the same tree, and they don't generate boxes. (Instead, they contribute line box fragments to their containing block!)
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parent
f358f2255f
commit
5aeab9878e
114 changed files with 863 additions and 880 deletions
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@ -37,9 +37,9 @@
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/Dump.h>
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#include <LibWeb/HTML/HTMLTemplateElement.h>
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#include <LibWeb/Layout/LayoutBlock.h>
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#include <LibWeb/Layout/LayoutNode.h>
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#include <LibWeb/Layout/LayoutText.h>
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#include <LibWeb/Layout/BlockBox.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Layout/TextNode.h>
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#include <stdio.h>
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namespace Web {
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@ -80,7 +80,7 @@ void dump_tree(const DOM::Node& node)
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--indent;
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}
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void dump_tree(const LayoutNode& layout_node)
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void dump_tree(const Layout::Node& layout_node)
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{
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static size_t indent = 0;
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for (size_t i = 0; i < indent; ++i)
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@ -117,7 +117,7 @@ void dump_tree(const LayoutNode& layout_node)
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if (!layout_node.is_box()) {
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dbgprintf("%s {\033[33m%s\033[0m%s}\n", layout_node.class_name(), tag_name.characters(), identifier.characters());
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} else {
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auto& layout_box = downcast<LayoutBox>(layout_node);
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auto& layout_box = downcast<Layout::Box>(layout_node);
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dbgprintf("%s {\033[34m%s\033[0m%s} at (%g,%g) size %gx%g",
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layout_box.class_name(),
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tag_name.characters(),
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@ -150,8 +150,8 @@ void dump_tree(const LayoutNode& layout_node)
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dbgprintf("\n");
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}
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if (layout_node.is_block() && static_cast<const LayoutBlock&>(layout_node).children_are_inline()) {
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auto& block = static_cast<const LayoutBlock&>(layout_node);
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if (layout_node.is_block() && static_cast<const Layout::BlockBox&>(layout_node).children_are_inline()) {
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auto& block = static_cast<const Layout::BlockBox&>(layout_node);
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for (size_t i = 0; i < indent; ++i)
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dbgprintf(" ");
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dbgprintf(" Line boxes (%d):\n", block.line_boxes().size());
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@ -174,7 +174,7 @@ void dump_tree(const LayoutNode& layout_node)
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if (fragment.layout_node().is_text()) {
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for (size_t i = 0; i < indent; ++i)
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dbgprintf(" ");
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auto& layout_text = static_cast<const LayoutText&>(fragment.layout_node());
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auto& layout_text = static_cast<const Layout::TextNode&>(fragment.layout_node());
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auto fragment_text = layout_text.text_for_rendering().substring(fragment.start(), fragment.length());
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dbgprintf(" text: \"%s\"\n", fragment_text.characters());
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}
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