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LibWeb: Rename LayoutNode classes and move them into Layout namespace
Bring the names of various boxes closer to spec language. This should hopefully make things easier to understand and hack on. :^) Some notable changes: - LayoutNode -> Layout::Node - LayoutBox -> Layout::Box - LayoutBlock -> Layout::BlockBox - LayoutReplaced -> Layout::ReplacedBox - LayoutDocument -> Layout::InitialContainingBlockBox - LayoutText -> Layout::TextNode - LayoutInline -> Layout::InlineNode Note that this is not strictly a "box tree" as we also hang inline/text nodes in the same tree, and they don't generate boxes. (Instead, they contribute line box fragments to their containing block!)
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114 changed files with 863 additions and 880 deletions
254
Libraries/LibWeb/Layout/Node.h
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254
Libraries/LibWeb/Layout/Node.h
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/NonnullRefPtr.h>
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#include <AK/TypeCasts.h>
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#include <AK/Vector.h>
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#include <LibGfx/Rect.h>
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#include <LibWeb/CSS/StyleProperties.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/Layout/BoxModelMetrics.h>
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#include <LibWeb/Layout/LayoutPosition.h>
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#include <LibWeb/Layout/LayoutStyle.h>
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#include <LibWeb/Painting/PaintContext.h>
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#include <LibWeb/TreeNode.h>
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namespace Web::Layout {
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enum class LayoutMode {
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Default,
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AllPossibleLineBreaks,
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OnlyRequiredLineBreaks,
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};
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struct HitTestResult {
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RefPtr<Node> layout_node;
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int index_in_node { 0 };
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enum InternalPosition {
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None,
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Before,
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Inside,
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After,
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};
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InternalPosition internal_position { None };
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};
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enum class HitTestType {
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Exact, // Exact matches only
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TextCursor, // Clicking past the right/bottom edge of text will still hit the text
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};
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class Node : public TreeNode<Node> {
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public:
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virtual ~Node();
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virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const;
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bool is_anonymous() const { return !m_dom_node; }
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const DOM::Node* dom_node() const { return m_dom_node; }
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DOM::Node* dom_node() { return m_dom_node; }
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DOM::Document& document() { return m_document; }
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const DOM::Document& document() const { return m_document; }
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const Frame& frame() const;
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Frame& frame();
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const InitialContainingBlockBox& root() const;
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InitialContainingBlockBox& root();
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virtual const char* class_name() const = 0;
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virtual bool is_root() const { return false; }
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virtual bool is_text() const { return false; }
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virtual bool is_block() const { return false; }
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virtual bool is_replaced() const { return false; }
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virtual bool is_widget() const { return false; }
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virtual bool is_frame() const { return false; }
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virtual bool is_image() const { return false; }
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virtual bool is_canvas() const { return false; }
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virtual bool is_box() const { return false; }
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virtual bool is_table() const { return false; }
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virtual bool is_table_row() const { return false; }
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virtual bool is_table_cell() const { return false; }
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virtual bool is_table_row_group() const { return false; }
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virtual bool is_break() const { return false; }
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virtual bool is_check_box() const { return false; }
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virtual bool is_button() const { return false; }
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virtual bool is_list_item() const { return false; }
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bool has_style() const { return m_has_style; }
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bool is_inline() const { return m_inline; }
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void set_inline(bool b) { m_inline = b; }
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bool is_inline_block() const { return is_inline() && is_block(); }
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virtual bool wants_mouse_events() const { return false; }
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virtual void handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers);
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virtual void handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers);
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virtual void handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers);
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enum class PaintPhase {
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Background,
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Border,
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Foreground,
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FocusOutline,
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Overlay,
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};
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virtual void before_children_paint(PaintContext&, PaintPhase) {};
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virtual void paint(PaintContext&, PaintPhase);
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virtual void after_children_paint(PaintContext&, PaintPhase) {};
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bool is_floating() const;
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bool is_absolutely_positioned() const;
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bool is_fixed_position() const;
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const BlockBox* containing_block() const;
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bool can_contain_boxes_with_position_absolute() const;
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virtual Node& inline_wrapper() { return *this; }
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const CSS::StyleProperties& specified_style() const;
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const ImmutableLayoutStyle& style() const;
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NodeWithStyle* parent();
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const NodeWithStyle* parent() const;
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void inserted_into(Node&) { }
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void removed_from(Node&) { }
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void children_changed() { }
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virtual void split_into_lines(BlockBox& container, LayoutMode);
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bool is_visible() const { return m_visible; }
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void set_visible(bool visible) { m_visible = visible; }
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virtual void set_needs_display();
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bool children_are_inline() const { return m_children_are_inline; }
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void set_children_are_inline(bool value) { m_children_are_inline = value; }
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Gfx::FloatPoint box_type_agnostic_position() const;
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float font_size() const;
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enum class SelectionState {
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None, // No selection
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Start, // Selection starts in this Node
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End, // Selection ends in this Node
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StartAndEnd, // Selection starts and ends in this Node
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Full, // Selection starts before and ends after this Node
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};
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SelectionState selection_state() const { return m_selection_state; }
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void set_selection_state(SelectionState state) { m_selection_state = state; }
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protected:
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Node(DOM::Document&, DOM::Node*);
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private:
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friend class NodeWithStyle;
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NonnullRefPtr<DOM::Document> m_document;
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RefPtr<DOM::Node> m_dom_node;
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bool m_inline { false };
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bool m_has_style { false };
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bool m_visible { true };
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bool m_children_are_inline { false };
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SelectionState m_selection_state { SelectionState::None };
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};
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class NodeWithStyle : public Node {
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public:
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virtual ~NodeWithStyle() override { }
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const CSS::StyleProperties& specified_style() const { return m_specified_style; }
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void set_specified_style(const CSS::StyleProperties& style) { m_specified_style = style; }
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const ImmutableLayoutStyle& style() const { return static_cast<const ImmutableLayoutStyle&>(m_style); }
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void apply_style(const CSS::StyleProperties&);
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protected:
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NodeWithStyle(DOM::Document&, DOM::Node*, NonnullRefPtr<CSS::StyleProperties>);
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private:
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LayoutStyle m_style;
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NonnullRefPtr<CSS::StyleProperties> m_specified_style;
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CSS::Position m_position;
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};
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class NodeWithStyleAndBoxModelMetrics : public NodeWithStyle {
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public:
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BoxModelMetrics& box_model() { return m_box_model; }
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const BoxModelMetrics& box_model() const { return m_box_model; }
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protected:
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NodeWithStyleAndBoxModelMetrics(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> style)
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: NodeWithStyle(document, node, move(style))
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{
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}
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private:
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BoxModelMetrics m_box_model;
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};
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inline const CSS::StyleProperties& Node::specified_style() const
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{
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if (m_has_style)
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return static_cast<const NodeWithStyle*>(this)->specified_style();
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return parent()->specified_style();
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}
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inline const ImmutableLayoutStyle& Node::style() const
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{
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if (m_has_style)
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return static_cast<const NodeWithStyle*>(this)->style();
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return parent()->style();
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}
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inline const NodeWithStyle* Node::parent() const
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{
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return static_cast<const NodeWithStyle*>(TreeNode<Node>::parent());
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}
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inline NodeWithStyle* Node::parent()
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{
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return static_cast<NodeWithStyle*>(TreeNode<Node>::parent());
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}
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}
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AK_BEGIN_TYPE_TRAITS(Web::Layout::NodeWithStyle)
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static bool is_type(const Web::Layout::Node& node) { return node.has_style(); }
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AK_END_TYPE_TRAITS()
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