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LibWeb: Rename LayoutNode classes and move them into Layout namespace
Bring the names of various boxes closer to spec language. This should hopefully make things easier to understand and hack on. :^) Some notable changes: - LayoutNode -> Layout::Node - LayoutBox -> Layout::Box - LayoutBlock -> Layout::BlockBox - LayoutReplaced -> Layout::ReplacedBox - LayoutDocument -> Layout::InitialContainingBlockBox - LayoutText -> Layout::TextNode - LayoutInline -> Layout::InlineNode Note that this is not strictly a "box tree" as we also hang inline/text nodes in the same tree, and they don't generate boxes. (Instead, they contribute line box fragments to their containing block!)
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commit
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114 changed files with 863 additions and 880 deletions
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@ -29,7 +29,7 @@
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/Layout/LayoutText.h>
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#include <LibWeb/Layout/TextNode.h>
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#include <ctype.h>
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#include <stdio.h>
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@ -51,7 +51,7 @@ GUI::ModelIndex LayoutTreeModel::index(int row, int column, const GUI::ModelInde
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{
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if (!parent.is_valid())
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return create_index(row, column, m_document->layout_node());
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auto& parent_node = *static_cast<LayoutNode*>(parent.internal_data());
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auto& parent_node = *static_cast<Layout::Node*>(parent.internal_data());
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return create_index(row, column, parent_node.child_at_index(row));
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}
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@ -59,7 +59,7 @@ GUI::ModelIndex LayoutTreeModel::parent_index(const GUI::ModelIndex& index) cons
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{
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if (!index.is_valid())
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return {};
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auto& node = *static_cast<LayoutNode*>(index.internal_data());
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auto& node = *static_cast<Layout::Node*>(index.internal_data());
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if (!node.parent())
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return {};
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@ -85,7 +85,7 @@ int LayoutTreeModel::row_count(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return 1;
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auto& node = *static_cast<LayoutNode*>(index.internal_data());
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auto& node = *static_cast<Layout::Node*>(index.internal_data());
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return node.child_count();
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}
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@ -117,7 +117,7 @@ static String with_whitespace_collapsed(const StringView& string)
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GUI::Variant LayoutTreeModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
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{
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auto& node = *static_cast<LayoutNode*>(index.internal_data());
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auto& node = *static_cast<Layout::Node*>(index.internal_data());
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if (role == GUI::ModelRole::Icon) {
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if (node.is_root())
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return m_document_icon;
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@ -127,7 +127,7 @@ GUI::Variant LayoutTreeModel::data(const GUI::ModelIndex& index, GUI::ModelRole
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}
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if (role == GUI::ModelRole::Display) {
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if (node.is_text())
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return String::format("LayoutText: %s", with_whitespace_collapsed(downcast<LayoutText>(node).text_for_rendering()).characters());
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return String::format("TextNode: %s", with_whitespace_collapsed(downcast<Layout::TextNode>(node).text_for_rendering()).characters());
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StringBuilder builder;
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builder.append(node.class_name());
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builder.append(' ');
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