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LibGL: Implement glDepthFunc
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a97dbd2317
commit
5b9c87a8b5
7 changed files with 60 additions and 2 deletions
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@ -1653,6 +1653,27 @@ void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
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m_rasterizer.set_options(options);
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}
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void SoftwareGLContext::gl_depth_func(GLenum func)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(!(func == GL_NEVER
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|| func == GL_LESS
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|| func == GL_EQUAL
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|| func == GL_LEQUAL
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|| func == GL_GREATER
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|| func == GL_NOTEQUAL
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|| func == GL_GEQUAL
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|| func == GL_ALWAYS),
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GL_INVALID_ENUM);
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auto options = m_rasterizer.options();
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options.depth_func = func;
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m_rasterizer.set_options(options);
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}
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// General helper function to read arbitrary vertex attribute data into a float array
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void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
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{
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