mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 17:28:11 +00:00
LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
This loads libsoftgpu.so during GLContext creation and instantiates the device class which is then passed into the GLContext constructor.
This commit is contained in:
parent
211d24a218
commit
5bb76e9b63
11 changed files with 165 additions and 9 deletions
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@ -346,12 +346,19 @@ if (BUILD_LAGOM)
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LIBS m LagomCompress LagomTextCodec LagomIPC
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LIBS m LagomCompress LagomTextCodec LagomIPC
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)
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)
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# GPU
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file(GLOB LIBGPU_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibGPU/*.cpp")
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lagom_lib(GPU gpu
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SOURCES ${LIBGPU_SOURCES}
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LIBS dl
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)
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# GL
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# GL
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file(GLOB LIBGL_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibGL/*.cpp")
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file(GLOB LIBGL_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibGL/*.cpp")
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file(GLOB LIBGL_TEX_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibGL/Tex/*.cpp")
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file(GLOB LIBGL_TEX_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibGL/Tex/*.cpp")
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lagom_lib(GL gl
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lagom_lib(GL gl
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SOURCES ${LIBGL_SOURCES} ${LIBGL_TEX_SOURCES}
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SOURCES ${LIBGL_SOURCES} ${LIBGL_TEX_SOURCES}
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LIBS m LagomGfx LagomSoftGPU)
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LIBS m LagomGfx LagomGPU)
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# GUI-GML
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# GUI-GML
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file(GLOB LIBGUI_GML_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibGUI/GML/*.cpp")
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file(GLOB LIBGUI_GML_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibGUI/GML/*.cpp")
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@ -358,11 +358,12 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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{
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auto app = GUI::Application::construct(arguments);
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auto app = GUI::Application::construct(arguments);
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TRY(Core::System::pledge("stdio thread recvfd sendfd rpath unix"));
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TRY(Core::System::pledge("stdio thread recvfd sendfd rpath unix prot_exec"));
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TRY(Core::System::unveil("/tmp/portal/filesystemaccess", "rw"));
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TRY(Core::System::unveil("/tmp/portal/filesystemaccess", "rw"));
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TRY(Core::System::unveil("/home/anon/Documents/3D Models", "r"));
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TRY(Core::System::unveil("/home/anon/Documents/3D Models", "r"));
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil("/usr/lib", "r"));
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TRY(Core::System::unveil(nullptr, nullptr));
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TRY(Core::System::unveil(nullptr, nullptr));
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// Construct the main window
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// Construct the main window
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@ -22,6 +22,7 @@ add_subdirectory(LibFileSystemAccessClient)
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add_subdirectory(LibGemini)
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add_subdirectory(LibGemini)
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add_subdirectory(LibGfx)
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add_subdirectory(LibGfx)
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add_subdirectory(LibGL)
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add_subdirectory(LibGL)
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add_subdirectory(LibGPU)
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add_subdirectory(LibGUI)
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add_subdirectory(LibGUI)
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add_subdirectory(LibHTTP)
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add_subdirectory(LibHTTP)
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add_subdirectory(LibIMAP)
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add_subdirectory(LibIMAP)
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@ -18,4 +18,4 @@ set(SOURCES
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)
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)
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serenity_lib(LibGL gl)
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serenity_lib(LibGL gl)
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target_link_libraries(LibGL LibM LibCore LibGfx LibSoftGPU)
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target_link_libraries(LibGL LibM LibCore LibGfx LibGPU)
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@ -15,12 +15,12 @@
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#include <AK/Variant.h>
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <AK/Vector.h>
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#include <LibGL/GLContext.h>
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#include <LibGL/GLContext.h>
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#include <LibGPU/Device.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Vector4.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Device.h>
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__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
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__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
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@ -61,10 +61,11 @@ static constexpr size_t TEXTURE_MATRIX_STACK_LIMIT = 8;
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return return_value; \
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return return_value; \
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}
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}
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GLContext::GLContext(Gfx::Bitmap& frontbuffer)
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GLContext::GLContext(RefPtr<GPU::Driver> driver, NonnullOwnPtr<GPU::Device> device, Gfx::Bitmap& frontbuffer)
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: m_viewport { frontbuffer.rect() }
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: m_viewport { frontbuffer.rect() }
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, m_frontbuffer { frontbuffer }
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, m_frontbuffer { frontbuffer }
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, m_rasterizer { make<SoftGPU::Device>(frontbuffer.size()) }
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, m_driver { driver }
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, m_rasterizer { move(device) }
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, m_device_info { m_rasterizer->info() }
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, m_device_info { m_rasterizer->info() }
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{
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{
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m_texture_units.resize(m_device_info.num_texture_units);
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m_texture_units.resize(m_device_info.num_texture_units);
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@ -3064,7 +3065,7 @@ void GLContext::sync_light_state()
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}
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}
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m_rasterizer->set_options(options);
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m_rasterizer->set_options(options);
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for (auto light_id = 0u; light_id < SoftGPU::NUM_LIGHTS; light_id++) {
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for (auto light_id = 0u; light_id < m_device_info.num_lights; light_id++) {
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auto const& current_light_state = m_light_states.at(light_id);
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auto const& current_light_state = m_light_states.at(light_id);
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m_rasterizer->set_light_state(light_id, current_light_state);
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m_rasterizer->set_light_state(light_id, current_light_state);
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}
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}
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@ -3645,7 +3646,10 @@ void GLContext::get_material_param(Face face, GLenum pname, T* params)
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NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
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NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
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{
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{
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auto context = make<GLContext>(bitmap);
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// FIXME: Make driver selectable. This is currently hardcoded to LibSoftGPU
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auto driver = MUST(GPU::Driver::try_create("softgpu"));
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auto device = MUST(driver->try_create_device(bitmap.size()));
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auto context = make<GLContext>(driver, move(device), bitmap);
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dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
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dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
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if (!g_gl_context)
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if (!g_gl_context)
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@ -19,6 +19,7 @@
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#include <LibGL/Tex/TextureUnit.h>
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#include <LibGL/Tex/TextureUnit.h>
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#include <LibGPU/Device.h>
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#include <LibGPU/Device.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGPU/Driver.h>
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#include <LibGPU/Light.h>
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#include <LibGPU/Light.h>
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#include <LibGPU/Vertex.h>
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#include <LibGPU/Vertex.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Bitmap.h>
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@ -48,7 +49,7 @@ enum Face {
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class GLContext final {
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class GLContext final {
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public:
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public:
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GLContext(Gfx::Bitmap&);
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GLContext(RefPtr<GPU::Driver> driver, NonnullOwnPtr<GPU::Device>, Gfx::Bitmap&);
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~GLContext();
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~GLContext();
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void gl_begin(GLenum mode);
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void gl_begin(GLenum mode);
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@ -303,6 +304,7 @@ private:
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return m_texture_coordinate_generation[texture_unit][capability - GL_TEXTURE_GEN_S];
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return m_texture_coordinate_generation[texture_unit][capability - GL_TEXTURE_GEN_S];
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}
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}
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RefPtr<GPU::Driver> m_driver;
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NonnullOwnPtr<GPU::Device> m_rasterizer;
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NonnullOwnPtr<GPU::Device> m_rasterizer;
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GPU::DeviceInfo const m_device_info;
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GPU::DeviceInfo const m_device_info;
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bool m_sampler_config_is_dirty { true };
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bool m_sampler_config_is_dirty { true };
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8
Userland/Libraries/LibGPU/CMakeLists.txt
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8
Userland/Libraries/LibGPU/CMakeLists.txt
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@ -0,0 +1,8 @@
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set(SOURCES
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Driver.cpp
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)
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serenity_lib(LibGPU gpu)
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target_link_libraries(LibGPU LibCore LibDl)
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add_dependencies(LibGPU LibSoftGPU)
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@ -7,6 +7,7 @@
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#pragma once
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#pragma once
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#include <AK/Array.h>
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#include <AK/Array.h>
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#include <AK/Error.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <AK/RefPtr.h>
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#include <LibGfx/Matrix3x3.h>
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#include <LibGfx/Matrix3x3.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Size.h>
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#include <LibGfx/Vector4.h>
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#include <LibGfx/Vector4.h>
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namespace GPU {
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namespace GPU {
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@ -66,3 +68,7 @@ public:
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};
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};
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}
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}
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typedef GPU::Device* (*serenity_gpu_create_device_t)(Gfx::IntSize const& size);
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extern "C" GPU::Device* serenity_gpu_create_device(Gfx::IntSize const& size);
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76
Userland/Libraries/LibGPU/Driver.cpp
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76
Userland/Libraries/LibGPU/Driver.cpp
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@ -0,0 +1,76 @@
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <AK/WeakPtr.h>
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#ifdef __serenity__
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# include <LibDl/dlfcn.h>
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#else
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# include <dlfcn.h>
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#endif
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#include <LibGPU/Driver.h>
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namespace GPU {
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// FIXME: Think of a better way to configure these paths. Maybe use ConfigServer?
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static HashMap<String, String> const s_driver_path_map
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{
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#if defined(__serenity__)
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{ "softgpu", "/usr/lib/libsoftgpu.so" },
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#elif defined(__APPLE__)
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{ "softgpu", "./liblagom-softgpu.dylib" },
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#else
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{ "softgpu", "./liblagom-softgpu.so" },
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#endif
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};
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static HashMap<String, WeakPtr<Driver>> s_loaded_drivers;
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ErrorOr<NonnullRefPtr<Driver>> Driver::try_create(StringView driver_name)
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{
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// Check if the library for this driver is already loaded
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auto already_loaded_driver = s_loaded_drivers.find(driver_name);
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if (already_loaded_driver != s_loaded_drivers.end() && !already_loaded_driver->value.is_null())
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return *already_loaded_driver->value;
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// Nope, we need to load the library
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auto it = s_driver_path_map.find(driver_name);
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if (it == s_driver_path_map.end())
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return Error::from_string_literal("The requested GPU driver was not found in the list of allowed driver libraries");
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auto lib = dlopen(it->value.characters(), RTLD_NOW);
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if (!lib)
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return Error::from_string_literal("The library for the requested GPU driver could not be opened");
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auto serenity_gpu_create_device = reinterpret_cast<serenity_gpu_create_device_t>(dlsym(lib, "serenity_gpu_create_device"));
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if (!serenity_gpu_create_device) {
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dlclose(lib);
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return Error::from_string_literal("The library for the requested GPU driver does not contain serenity_gpu_create_device()");
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}
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auto driver = adopt_ref(*new Driver(lib, serenity_gpu_create_device));
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s_loaded_drivers.set(driver_name, driver->make_weak_ptr());
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return driver;
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}
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Driver::~Driver()
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{
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dlclose(m_dlopen_result);
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}
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ErrorOr<NonnullOwnPtr<Device>> Driver::try_create_device(Gfx::IntSize size)
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{
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auto device_or_null = m_serenity_gpu_create_device(size);
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if (!device_or_null)
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return Error::from_string_literal("Could not create GPU device");
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return adopt_own(*device_or_null);
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}
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}
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42
Userland/Libraries/LibGPU/Driver.h
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42
Userland/Libraries/LibGPU/Driver.h
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@ -0,0 +1,42 @@
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/StringView.h>
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#include <AK/Weakable.h>
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#include <LibGPU/Device.h>
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#include <LibGfx/Size.h>
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namespace GPU {
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class Driver final
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: public RefCounted<Driver>
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, public Weakable<Driver> {
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public:
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static ErrorOr<NonnullRefPtr<Driver>> try_create(StringView driver_name);
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~Driver();
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ErrorOr<NonnullOwnPtr<Device>> try_create_device(Gfx::IntSize size);
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private:
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Driver(void* dlopen_result, serenity_gpu_create_device_t device_creation_function)
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: m_dlopen_result { dlopen_result }
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, m_serenity_gpu_create_device { device_creation_function }
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{
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VERIFY(dlopen_result);
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VERIFY(device_creation_function);
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}
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void* const m_dlopen_result { nullptr };
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serenity_gpu_create_device_t m_serenity_gpu_create_device { nullptr };
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};
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}
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* SPDX-License-Identifier: BSD-2-Clause
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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*/
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#include <AK/Error.h>
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#include <AK/Math.h>
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#include <AK/Math.h>
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#include <AK/NumericLimits.h>
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#include <AK/NumericLimits.h>
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#include <AK/SIMDExtras.h>
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#include <AK/SIMDExtras.h>
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@ -1303,3 +1304,11 @@ Gfx::IntRect Device::get_rasterization_rect_of_size(Gfx::IntSize size)
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}
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}
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}
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}
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extern "C" {
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GPU::Device* serenity_gpu_create_device(Gfx::IntSize const& size)
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{
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return make<SoftGPU::Device>(size).leak_ptr();
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}
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}
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