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Userland: Update IPC calls to use proxies

This updates all existing code to use the auto-generated client
methods instead of post_message/send_sync.
This commit is contained in:
Gunnar Beutner 2021-05-03 13:33:59 +02:00 committed by Andreas Kling
parent 78803ce384
commit 5bb79ea0a7
63 changed files with 303 additions and 316 deletions

View file

@ -16,14 +16,14 @@ ClientConnection::ClientConnection()
void ClientConnection::handshake()
{
send_sync<Messages::AudioServer::Greet>();
greet();
}
void ClientConnection::enqueue(const Buffer& buffer)
{
for (;;) {
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
if (response->success())
auto response = enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
if (response.success())
break;
sleep(1);
}
@ -31,53 +31,53 @@ void ClientConnection::enqueue(const Buffer& buffer)
bool ClientConnection::try_enqueue(const Buffer& buffer)
{
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
return response->success();
auto response = enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
return response.success();
}
bool ClientConnection::get_muted()
{
return send_sync<Messages::AudioServer::GetMuted>()->muted();
return IPCProxy::get_muted().muted();
}
void ClientConnection::set_muted(bool muted)
{
send_sync<Messages::AudioServer::SetMuted>(muted);
IPCProxy::set_muted(muted);
}
int ClientConnection::get_main_mix_volume()
{
return send_sync<Messages::AudioServer::GetMainMixVolume>()->volume();
return IPCProxy::get_main_mix_volume().volume();
}
void ClientConnection::set_main_mix_volume(int volume)
{
send_sync<Messages::AudioServer::SetMainMixVolume>(volume);
IPCProxy::set_main_mix_volume(volume);
}
int ClientConnection::get_remaining_samples()
{
return send_sync<Messages::AudioServer::GetRemainingSamples>()->remaining_samples();
return IPCProxy::get_remaining_samples().remaining_samples();
}
int ClientConnection::get_played_samples()
{
return send_sync<Messages::AudioServer::GetPlayedSamples>()->played_samples();
return IPCProxy::get_played_samples().played_samples();
}
void ClientConnection::set_paused(bool paused)
{
send_sync<Messages::AudioServer::SetPaused>(paused);
IPCProxy::set_paused(paused);
}
void ClientConnection::clear_buffer(bool paused)
{
send_sync<Messages::AudioServer::ClearBuffer>(paused);
IPCProxy::clear_buffer(paused);
}
int ClientConnection::get_playing_buffer()
{
return send_sync<Messages::AudioServer::GetPlayingBuffer>()->buffer_id();
return IPCProxy::get_playing_buffer().buffer_id();
}
void ClientConnection::finished_playing_buffer(i32 buffer_id)