diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp index a387b456c3..df13f30e15 100644 --- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp +++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp @@ -3104,7 +3104,6 @@ void SoftwareGLContext::sync_light_state() material.specular = current_material_state.specular; material.emissive = current_material_state.emissive; material.shininess = current_material_state.shininess; - material.specular_exponent = current_material_state.specular_exponent; material.ambient_color_index = current_material_state.ambient_color_index; material.diffuse_color_index = current_material_state.diffuse_color_index; material.specular_color_index = current_material_state.specular_color_index; diff --git a/Userland/Libraries/LibSoftGPU/Light/Material.h b/Userland/Libraries/LibSoftGPU/Light/Material.h index c7c6ca4687..e7fbb716a3 100644 --- a/Userland/Libraries/LibSoftGPU/Light/Material.h +++ b/Userland/Libraries/LibSoftGPU/Light/Material.h @@ -16,7 +16,6 @@ struct Material { FloatVector4 specular { 0.0f, 0.0f, 0.0f, 1.0f }; FloatVector4 emissive { 0.0f, 0.0f, 0.0f, 1.0f }; float shininess { 0.0f }; - float specular_exponent { 0.0f }; float ambient_color_index { 0.0f }; float diffuse_color_index = { 1.0f }; float specular_color_index = { 1.0f };