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Minesweeper: Simplify resizing game window
Instead of propagating field size changes to main and manually calculating window size, use auto shrink to automatically resize the window after changes to the board.
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parent
76d17e6a8e
commit
5bb9af8297
3 changed files with 7 additions and 17 deletions
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@ -44,7 +44,7 @@ class Field final : public GUI::Frame {
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friend class SquareLabel;
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public:
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static ErrorOr<NonnullRefPtr<Field>> create(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function<void(Gfx::IntSize)> on_size_changed);
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static ErrorOr<NonnullRefPtr<Field>> create(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button);
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virtual ~Field() override = default;
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enum class Difficulty {
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@ -109,7 +109,7 @@ public:
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void generate_field(size_t start_row, size_t start_column);
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private:
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Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function<void(Gfx::IntSize)> on_size_changed);
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Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button);
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void initialize();
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@ -166,5 +166,4 @@ private:
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bool m_chord_preview { false };
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bool m_first_click { true };
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bool m_single_chording { true };
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Function<void(Gfx::IntSize)> m_on_size_changed;
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};
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