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LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()
Code that just wants to open a Gfx::Bitmap from a file should not be calling the PNG codec directly.
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31 changed files with 48 additions and 77 deletions
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@ -25,7 +25,6 @@
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*/
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#include "DisplayProperties.h"
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#include <LibGfx/PNGLoader.h>
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#include <LibGUI/GAboutDialog.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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@ -58,7 +57,7 @@ int main(int argc, char** argv)
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window->resize(400, 448);
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window->set_resizable(false);
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window->set_main_widget(instance.root_widget());
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window->set_icon(Gfx::load_png("/res/icons/16x16/app-display-properties.png"));
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window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-display-properties.png"));
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// Let's create the menubar first
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auto menubar = make<GUI::MenuBar>();
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@ -71,7 +70,7 @@ int main(int argc, char** argv)
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auto help_menu = GUI::Menu::construct("Help");
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help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
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GUI::AboutDialog::show("Display Properties", Gfx::load_png("/res/icons/32x32/app-display-properties.png"), window);
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GUI::AboutDialog::show("Display Properties", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-display-properties.png"), window);
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}));
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menubar->add_menu(move(help_menu));
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