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LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()
Code that just wants to open a Gfx::Bitmap from a file should not be calling the PNG codec directly.
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31 changed files with 48 additions and 77 deletions
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@ -31,7 +31,6 @@
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#include <AK/StringBuilder.h>
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#include <LibCore/CConfigFile.h>
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#include <LibCore/CUserInfo.h>
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#include <LibGfx/PNGLoader.h>
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#include <LibGUI/GAboutDialog.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GActionGroup.h>
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@ -445,7 +444,7 @@ int main(int argc, char** argv)
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auto help_menu = GUI::Menu::construct("Help");
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help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
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GUI::AboutDialog::show("File Manager", Gfx::load_png("/res/icons/32x32/filetype-folder.png"), window);
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GUI::AboutDialog::show("File Manager", Gfx::Bitmap::load_from_file("/res/icons/32x32/filetype-folder.png"), window);
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}));
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menubar->add_menu(move(help_menu));
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@ -587,7 +586,7 @@ int main(int argc, char** argv)
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window->set_main_widget(widget);
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window->show();
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window->set_icon(Gfx::load_png("/res/icons/16x16/filetype-folder.png"));
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window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/filetype-folder.png"));
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// Read direcory read mode from config.
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auto dir_view_mode = config->read_entry("DirectoryView", "ViewMode", "Icon");
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