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LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()

Code that just wants to open a Gfx::Bitmap from a file should not be
calling the PNG codec directly.
This commit is contained in:
Andreas Kling 2020-02-06 13:39:17 +01:00
parent f8b00aa290
commit 5c06c32df4
31 changed files with 48 additions and 77 deletions

View file

@ -28,7 +28,6 @@
#include "ManualNode.h"
#include "ManualPageNode.h"
#include "ManualSectionNode.h"
#include <LibGfx/PNGLoader.h>
static ManualSectionNode s_sections[] = {
{ "1", "Command-line programs" },
@ -44,8 +43,8 @@ static ManualSectionNode s_sections[] = {
ManualModel::ManualModel()
{
// FIXME: need some help from the icon fairy ^)
m_section_icon.set_bitmap_for_size(16, Gfx::load_png("/res/icons/16x16/book.png"));
m_page_icon.set_bitmap_for_size(16, Gfx::load_png("/res/icons/16x16/filetype-unknown.png"));
m_section_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/book.png"));
m_page_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/filetype-unknown.png"));
}
String ManualModel::page_path(const GUI::ModelIndex& index) const