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LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()
Code that just wants to open a Gfx::Bitmap from a file should not be calling the PNG codec directly.
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parent
f8b00aa290
commit
5c06c32df4
31 changed files with 48 additions and 77 deletions
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@ -27,7 +27,6 @@
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#include "History.h"
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#include "ManualModel.h"
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#include <LibCore/CFile.h>
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#include <LibGfx/PNGLoader.h>
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#include <LibGUI/GAboutDialog.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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@ -180,7 +179,7 @@ int main(int argc, char* argv[])
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auto app_menu = GUI::Menu::construct("Help");
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app_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
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GUI::AboutDialog::show("Help", Gfx::load_png("/res/icons/16x16/book.png"), window);
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GUI::AboutDialog::show("Help", Gfx::Bitmap::load_from_file("/res/icons/16x16/book.png"), window);
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}));
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app_menu->add_separator();
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app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
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@ -199,7 +198,7 @@ int main(int argc, char* argv[])
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window->set_focused_widget(tree_view);
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window->show();
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window->set_icon(Gfx::load_png("/res/icons/16x16/book.png"));
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window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/book.png"));
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return app.exec();
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}
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