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LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()

Code that just wants to open a Gfx::Bitmap from a file should not be
calling the PNG codec directly.
This commit is contained in:
Andreas Kling 2020-02-06 13:39:17 +01:00
parent f8b00aa290
commit 5c06c32df4
31 changed files with 48 additions and 77 deletions

View file

@ -35,7 +35,6 @@
#include "ProcessTableView.h"
#include "ProcessUnveiledPathsWidget.h"
#include <LibCore/CTimer.h>
#include <LibGfx/PNGLoader.h>
#include <LibGUI/GAboutDialog.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GActionGroup.h>
@ -222,7 +221,7 @@ int main(int argc, char** argv)
auto help_menu = GUI::Menu::construct("Help");
help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
GUI::AboutDialog::show("System Monitor", Gfx::load_png("/res/icons/32x32/app-system-monitor.png"), window);
GUI::AboutDialog::show("System Monitor", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-system-monitor.png"), window);
}));
menubar->add_menu(move(help_menu));
@ -251,7 +250,7 @@ int main(int argc, char** argv)
window->show();
window->set_icon(Gfx::load_png("/res/icons/16x16/app-system-monitor.png"));
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-system-monitor.png"));
return app.exec();
}