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LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()

Code that just wants to open a Gfx::Bitmap from a file should not be
calling the PNG codec directly.
This commit is contained in:
Andreas Kling 2020-02-06 13:39:17 +01:00
parent f8b00aa290
commit 5c06c32df4
31 changed files with 48 additions and 77 deletions

View file

@ -29,7 +29,6 @@
#include <AK/StringBuilder.h>
#include <AK/URL.h>
#include <LibCore/CFile.h>
#include <LibGfx/PNGLoader.h>
#include <LibGUI/GAboutDialog.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GBoxLayout.h>
@ -243,7 +242,7 @@ TextEditorWidget::TextEditorWidget()
m_editor->set_focus(true);
};
m_find_replace_action = GUI::Action::create("Find/Replace...", { Mod_Ctrl, Key_F }, Gfx::load_png("/res/icons/16x16/find.png"), [this](auto&) {
m_find_replace_action = GUI::Action::create("Find/Replace...", { Mod_Ctrl, Key_F }, Gfx::Bitmap::load_from_file("/res/icons/16x16/find.png"), [this](auto&) {
m_find_replace_widget->set_visible(true);
m_find_widget->set_visible(true);
m_replace_widget->set_visible(true);
@ -384,7 +383,7 @@ TextEditorWidget::TextEditorWidget()
auto help_menu = GUI::Menu::construct("Help");
help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
GUI::AboutDialog::show("Text Editor", Gfx::load_png("/res/icons/32x32/app-texteditor.png"), window());
GUI::AboutDialog::show("Text Editor", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-texteditor.png"), window());
}));
menubar->add_menu(move(help_menu));