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LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()
Code that just wants to open a Gfx::Bitmap from a file should not be calling the PNG codec directly.
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commit
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31 changed files with 48 additions and 77 deletions
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@ -26,7 +26,6 @@
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#include "Field.h"
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#include <LibCore/CConfigFile.h>
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#include <LibGfx/PNGLoader.h>
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#include <LibGUI/GAboutDialog.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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@ -129,7 +128,7 @@ int main(int argc, char** argv)
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auto help_menu = GUI::Menu::construct("Help");
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help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
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GUI::AboutDialog::show("Minesweeper", Gfx::load_png("/res/icons/32x32/app-minesweeper.png"), window);
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GUI::AboutDialog::show("Minesweeper", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-minesweeper.png"), window);
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}));
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menubar->add_menu(move(help_menu));
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@ -137,7 +136,7 @@ int main(int argc, char** argv)
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window->show();
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window->set_icon(Gfx::load_png("/res/icons/minesweeper/mine.png"));
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window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/mine.png"));
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return app.exec();
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}
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