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WindowServer: Add a window switcher.

This needs some work on the window ordering and things like that, but it
works quite nicely as a starting point.

The keyboard shortcut is Logo+Tab. :^)
This commit is contained in:
Andreas Kling 2019-03-03 15:17:05 +01:00
parent 483e0a5526
commit 5c27e74fac
7 changed files with 277 additions and 50 deletions

View file

@ -10,7 +10,9 @@
#include <AK/HashMap.h>
#include "WSMessageReceiver.h"
#include "WSMenuBar.h"
#include <WindowServer/WSWindowSwitcher.h>
#include <WindowServer/WSWindowType.h>
#include <WindowServer/WSWindow.h>
#include <AK/CircularQueue.h>
class WSAPIClientRequest;
@ -20,6 +22,7 @@ class WSMouseEvent;
class WSClientWantsToPaintMessage;
class WSWindow;
class WSClientConnection;
class WSWindowSwitcher;
class CharacterBitmap;
class GraphicsBitmap;
@ -27,6 +30,7 @@ enum class IterationDecision { Continue, Abort };
enum class ResizeDirection { None, Left, UpLeft, Up, UpRight, Right, DownRight, Down, DownLeft };
class WSWindowManager : public WSMessageReceiver {
friend class WSWindowSwitcher;
public:
static WSWindowManager& the();
@ -43,11 +47,15 @@ public:
WSWindow* active_window() { return m_active_window.ptr(); }
const WSClientConnection* active_client() const;
WSWindow* highlight_window() { return m_highlight_window.ptr(); }
void set_highlight_window(WSWindow*);
void move_to_front(WSWindow&);
void invalidate_cursor();
void draw_cursor();
void draw_menubar();
void draw_window_switcher();
Rect menubar_rect() const;
WSMenuBar* current_menubar() { return m_current_menubar.ptr(); }
@ -107,6 +115,9 @@ private:
Color m_dragging_window_border_color;
Color m_dragging_window_border_color2;
Color m_dragging_window_title_color;
Color m_highlight_window_border_color;
Color m_highlight_window_border_color2;
Color m_highlight_window_title_color;
HashMap<int, OwnPtr<WSWindow>> m_windows_by_id;
HashTable<WSWindow*> m_windows;
@ -114,6 +125,7 @@ private:
WeakPtr<WSWindow> m_active_window;
WeakPtr<WSWindow> m_hovered_window;
WeakPtr<WSWindow> m_highlight_window;
WeakPtr<WSWindow> m_drag_window;
Point m_drag_origin;
@ -157,5 +169,51 @@ private:
WeakPtr<WSMenuBar> m_current_menubar;
WeakPtr<WSMenu> m_current_menu;
WSWindowSwitcher m_switcher;
CircularQueue<float, 30> m_cpu_history;
};
template<typename Callback>
IterationDecision WSWindowManager::for_each_visible_window_of_type_from_back_to_front(WSWindowType type, Callback callback)
{
for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (!window->is_visible())
continue;
if (window->type() != type)
continue;
if (callback(*window) == IterationDecision::Abort)
return IterationDecision::Abort;
}
return IterationDecision::Continue;
}
template<typename Callback>
IterationDecision WSWindowManager::for_each_visible_window_from_back_to_front(Callback callback)
{
if (for_each_visible_window_of_type_from_back_to_front(WSWindowType::Normal, callback) == IterationDecision::Abort)
return IterationDecision::Abort;
return for_each_visible_window_of_type_from_back_to_front(WSWindowType::Menu, callback);
}
template<typename Callback>
IterationDecision WSWindowManager::for_each_visible_window_of_type_from_front_to_back(WSWindowType type, Callback callback)
{
for (auto* window = m_windows_in_order.tail(); window; window = window->prev()) {
if (!window->is_visible())
continue;
if (window->type() != type)
continue;
if (callback(*window) == IterationDecision::Abort)
return IterationDecision::Abort;
}
return IterationDecision::Continue;
}
template<typename Callback>
IterationDecision WSWindowManager::for_each_visible_window_from_front_to_back(Callback callback)
{
if (for_each_visible_window_of_type_from_front_to_back(WSWindowType::Menu, callback) == IterationDecision::Abort)
return IterationDecision::Abort;
return for_each_visible_window_of_type_from_front_to_back(WSWindowType::Normal, callback);
}