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LibWeb: Add DOMMatrix translate

This commit is contained in:
Bastiaan van der Plaat 2023-09-03 12:43:09 +02:00 committed by Andreas Kling
parent 61c063f7b3
commit 5cd35b633a
8 changed files with 49 additions and 2 deletions

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@ -1,3 +1,8 @@
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5. {"a":10,"b":20,"c":30,"d":40,"e":1050,"f":1560,"m11":10,"m12":20,"m13":0,"m14":0,"m21":30,"m22":40,"m23":0,"m24":0,"m31":0,"m32":0,"m33":1,"m34":0,"m41":1050,"m42":1560,"m43":0,"m44":1,"is2D":true,"isIdentity":false}
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@ -14,5 +14,20 @@
// 3. Multiply DOMMatrix by DOMMatrix
testPart(() => new DOMMatrix([10, 20, 30, 40, 50, 60]).multiply(new DOMMatrix([10, 20, 30, 40, 50, 60])));
// 4. Create translation DOMMatrix
testPart(() => new DOMMatrix().translate(25, 25));
// 5. Translate DOMMatrix
testPart(() => new DOMMatrix([10, 20, 30, 40, 50, 60]).translateSelf(25, 25));
// 6. Translate DOMMatrix with multiply
testPart(() => new DOMMatrix([10, 20, 30, 40, 50, 60]).multiply(new DOMMatrix().translate(25, 25)));
// 7. Translate DOMMatrix with multiplySelf
testPart(() => new DOMMatrix([10, 20, 30, 40, 50, 60]).multiplySelf(new DOMMatrix().translate(25, 25)));
// 8. Translate DOMMatrix with preMultiplySelf
testPart(() => new DOMMatrix([10, 20, 30, 40, 50, 60]).preMultiplySelf(new DOMMatrix().translate(25, 25)));
});
</script>

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@ -293,6 +293,20 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> DOMMatrix::pre_multiply_self(DO
return JS::NonnullGCPtr<DOMMatrix>(*this);
}
// https://drafts.fxtf.org/geometry/#dom-dommatrix-translateself
JS::NonnullGCPtr<DOMMatrix> DOMMatrix::translate_self(Optional<double> tx, Optional<double> ty, Optional<double> tz)
{
// 1. Post-multiply a translation transformation on the current matrix. The 3D translation matrix is described in CSS Transforms.
m_matrix = m_matrix * Gfx::translation_matrix(Vector3<double> { tx.value_or(0), ty.value_or(0), tz.value_or(0) });
// 2. If tz is specified and not 0 or -0, set is 2D of the current matrix to false.
if (tz.has_value() && (tz != 0 || tz != -0))
m_is_2d = false;
// 3. Return the current matrix.
return *this;
}
// https://drafts.fxtf.org/geometry/#dom-dommatrix-invertself
JS::NonnullGCPtr<DOMMatrix> DOMMatrix::invert_self()
{

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@ -49,6 +49,7 @@ public:
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> multiply_self(DOMMatrixInit other = {});
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> pre_multiply_self(DOMMatrixInit other = {});
JS::NonnullGCPtr<DOMMatrix> translate_self(Optional<double> tx, Optional<double> ty, Optional<double> tz);
JS::NonnullGCPtr<DOMMatrix> invert_self();
private:

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@ -38,7 +38,7 @@ interface DOMMatrix : DOMMatrixReadOnly {
// Mutable transform methods
DOMMatrix multiplySelf(optional DOMMatrixInit other = {});
DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {});
// FIXME: DOMMatrix translateSelf(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
DOMMatrix translateSelf(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
// FIXME: DOMMatrix scaleSelf(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
// FIXME: DOMMatrix scale3dSelf(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
// FIXME: DOMMatrix rotateSelf(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ);

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@ -239,6 +239,17 @@ bool DOMMatrixReadOnly::is_identity() const
return true;
}
// https://drafts.fxtf.org/geometry/#dom-dommatrixreadonly-translate
JS::NonnullGCPtr<DOMMatrix> DOMMatrixReadOnly::translate(Optional<double> const& tx, Optional<double> const& ty, Optional<double> const& tz) const
{
// 1. Let result be the resulting matrix initialized to the values of the current matrix.
auto result = DOMMatrix::create_from_dom_matrix_read_only(realm(), *this);
// 2. Perform a translateSelf() transformation on result with the arguments tx, ty, tz.
// 3. Return result.
return result->translate_self(tx, ty, tz);
}
// https://drafts.fxtf.org/geometry/#dom-dommatrixreadonly-multiply
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> DOMMatrixReadOnly::multiply(DOMMatrixInit other)
{

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@ -83,6 +83,7 @@ public:
bool is2d() const { return m_is_2d; }
bool is_identity() const;
JS::NonnullGCPtr<DOMMatrix> translate(Optional<double> const& tx, Optional<double> const& ty, Optional<double> const& tz) const;
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> multiply(DOMMatrixInit other = {});
JS::NonnullGCPtr<DOMMatrix> inverse() const;

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@ -39,7 +39,7 @@ interface DOMMatrixReadOnly {
readonly attribute boolean isIdentity;
// Immutable transform methods
// FIXME: [NewObject] DOMMatrix translate(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
[NewObject] DOMMatrix translate(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
// FIXME: [NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
// FIXME: [NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, optional unrestricted double scaleY = 1);
// FIXME: [NewObject] DOMMatrix scale3d(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);