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LibWeb: Add initial support for nesting SVG viewports

Previously, we were handling viewBoxes/viewports in a slightly hacky
way, asking graphics elements to figure out what viewBox to use during
layout. This does not work in all cases, and can't allow for more
complex SVGs where it is possible to have nested viewports.

This commit makes the SVGFormattingContext keep track of the
viewport/boxes, and it now lays out each viewport recursively, where
each nested `<svg>` or `<symbol>` can establish a new viewport.

This fixes some previous edge cases, and starts to allow nested
viewports (there's still some issues to resolve there).

Fixes #22931
This commit is contained in:
MacDue 2024-01-27 16:23:22 +00:00 committed by Andreas Kling
parent 546143e9a6
commit 5cf1570f40
13 changed files with 229 additions and 67 deletions

View file

@ -26,8 +26,9 @@
namespace Web::Layout {
SVGFormattingContext::SVGFormattingContext(LayoutState& state, Box const& box, FormattingContext* parent)
SVGFormattingContext::SVGFormattingContext(LayoutState& state, Box const& box, FormattingContext* parent, Gfx::AffineTransform parent_viewbox_transform)
: FormattingContext(Type::SVG, state, box, parent)
, m_parent_viewbox_transform(parent_viewbox_transform)
{
}
@ -156,27 +157,56 @@ static bool is_container_element(Node const& node)
return false;
}
enum class TraversalDecision {
Continue,
SkipChildrenAndContinue,
Break,
};
// FIXME: Add TraversalDecision::SkipChildrenAndContinue to TreeNode's implementation.
template<typename Callback>
static TraversalDecision for_each_in_inclusive_subtree(Layout::Node const& node, Callback callback)
{
if (auto decision = callback(node); decision != TraversalDecision::Continue)
return decision;
for (auto* child = node.first_child(); child; child = child->next_sibling()) {
if (for_each_in_inclusive_subtree(*child, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
return TraversalDecision::Continue;
}
// FIXME: Add TraversalDecision::SkipChildrenAndContinue to TreeNode's implementation.
template<typename Callback>
static TraversalDecision for_each_in_subtree(Layout::Node const& node, Callback callback)
{
for (auto* child = node.first_child(); child; child = child->next_sibling()) {
if (for_each_in_inclusive_subtree(*child, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
return TraversalDecision::Continue;
}
void SVGFormattingContext::run(Box const& box, LayoutMode layout_mode, AvailableSpace const& available_space)
{
auto& svg_svg_element = verify_cast<SVG::SVGSVGElement>(*box.dom_node());
auto& svg_viewport = dynamic_cast<SVG::SVGViewport const&>(*box.dom_node());
auto& svg_box_state = m_state.get_mutable(box);
auto svg_box_state = m_state.get(box);
auto root_offset = svg_box_state.offset;
box.for_each_child_of_type<BlockContainer>([&](BlockContainer const& child_box) {
if (is<SVG::SVGForeignObjectElement>(child_box.dom_node())) {
Layout::BlockFormattingContext bfc(m_state, child_box, this);
bfc.run(child_box, LayoutMode::Normal, available_space);
auto& child_state = m_state.get_mutable(child_box);
child_state.set_content_offset(child_state.offset.translated(root_offset));
auto viewbox = svg_viewport.view_box();
// https://svgwg.org/svg2-draft/coords.html#ViewBoxAttribute
if (viewbox.has_value()) {
if (viewbox->width < 0 || viewbox->height < 0) {
// A negative value for <width> or <height> is an error and invalidates the viewBox attribute.
viewbox = {};
} else if (viewbox->width == 0 || viewbox->height == 0) {
// A value of zero disables rendering of the element.
return;
}
return IterationDecision::Continue;
});
}
auto compute_viewbox_transform = [&](auto const& viewbox) -> Gfx::AffineTransform {
auto viewbox_transform = [&] {
if (!viewbox.has_value())
return {};
return m_parent_viewbox_transform;
// FIXME: This should allow just one of width or height to be specified.
// E.g. We should be able to layout <svg width="100%"> where height is unspecified/auto.
@ -188,34 +218,87 @@ void SVGFormattingContext::run(Box const& box, LayoutMode layout_mode, Available
auto scale_height = svg_box_state.has_definite_height() ? svg_box_state.content_height() / viewbox->height : 1;
// The initial value for preserveAspectRatio is xMidYMid meet.
auto preserve_aspect_ratio = svg_svg_element.preserve_aspect_ratio().value_or(SVG::PreserveAspectRatio {});
auto preserve_aspect_ratio = svg_viewport.preserve_aspect_ratio().value_or(SVG::PreserveAspectRatio {});
auto viewbox_offset_and_scale = scale_and_align_viewbox_content(preserve_aspect_ratio, *viewbox, { scale_width, scale_height }, svg_box_state);
CSSPixelPoint offset = viewbox_offset_and_scale.offset;
return Gfx::AffineTransform {}.translate(offset.to_type<float>()).scale(viewbox_offset_and_scale.scale_factor, viewbox_offset_and_scale.scale_factor).translate({ -viewbox->min_x, -viewbox->min_y });
};
return Gfx::AffineTransform { m_parent_viewbox_transform }.multiply(Gfx::AffineTransform {}
.translate(offset.to_type<float>())
.scale(viewbox_offset_and_scale.scale_factor, viewbox_offset_and_scale.scale_factor)
.translate({ -viewbox->min_x, -viewbox->min_y }));
}();
box.for_each_in_subtree([&](Node const& descendant) {
if (svg_box_state.has_definite_width() && svg_box_state.has_definite_height()) {
// Scale the box of the viewport based on the parent's viewBox transform.
// The viewBox transform is always just a simple scale + offset.
// FIXME: Avoid converting SVG box to floats.
Gfx::FloatRect svg_rect = { svg_box_state.offset.to_type<float>(),
{ float(svg_box_state.content_width()), float(svg_box_state.content_height()) } };
svg_rect = m_parent_viewbox_transform.map(svg_rect);
svg_box_state.set_content_offset(svg_rect.location().to_type<CSSPixels>());
svg_box_state.set_content_width(CSSPixels(svg_rect.width()));
svg_box_state.set_content_height(CSSPixels(svg_rect.height()));
}
auto root_offset = svg_box_state.offset;
box.for_each_child_of_type<BlockContainer>([&](BlockContainer const& child_box) {
if (is<SVG::SVGForeignObjectElement>(child_box.dom_node())) {
Layout::BlockFormattingContext bfc(m_state, child_box, this);
bfc.run(child_box, LayoutMode::Normal, available_space);
auto& child_state = m_state.get_mutable(child_box);
child_state.set_content_offset(child_state.offset.translated(root_offset));
}
return IterationDecision::Continue;
});
for_each_in_subtree(box, [&](Node const& descendant) {
if (is<SVG::SVGViewport>(descendant.dom_node())) {
// Layout for a nested SVG viewport.
// https://svgwg.org/svg2-draft/coords.html#EstablishingANewSVGViewport.
SVGFormattingContext nested_context(m_state, static_cast<Box const&>(descendant), this, viewbox_transform);
auto& nested_viewport_state = m_state.get_mutable(static_cast<Box const&>(descendant));
auto viewport_width = [&] {
if (viewbox.has_value())
return CSSPixels::nearest_value_for(viewbox->width);
if (svg_box_state.has_definite_width())
return svg_box_state.content_width();
dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Failed to resolve width of SVG viewport!");
return CSSPixels {};
}();
auto viewport_height = [&] {
if (viewbox.has_value())
return CSSPixels::nearest_value_for(viewbox->height);
if (svg_box_state.has_definite_height())
return svg_box_state.content_height();
dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Failed to resolve height of SVG viewport!");
return CSSPixels {};
}();
auto resolve_dimension = [](auto& node, auto size, auto reference_value) {
// The value auto for width and height on the svg element is treated as 100%.
// https://svgwg.org/svg2-draft/geometry.html#Sizing
if (size.is_auto())
return reference_value;
return size.to_px(node, reference_value);
};
// FIXME: Support the x/y attributes to calculate the offset.
auto nested_viewport_width = resolve_dimension(descendant, descendant.computed_values().width(), viewport_width);
auto nested_viewport_height = resolve_dimension(descendant, descendant.computed_values().height(), viewport_height);
nested_viewport_state.set_content_width(nested_viewport_width);
nested_viewport_state.set_content_height(nested_viewport_height);
nested_context.run(static_cast<Box const&>(descendant), layout_mode, available_space);
return TraversalDecision::SkipChildrenAndContinue;
}
if (is<SVGGraphicsBox>(descendant)) {
auto const& graphics_box = static_cast<SVGGraphicsBox const&>(descendant);
auto& dom_node = const_cast<SVGGraphicsBox&>(graphics_box).dom_node();
auto viewbox = dom_node.view_box();
// https://svgwg.org/svg2-draft/coords.html#ViewBoxAttribute
if (viewbox.has_value()) {
if (viewbox->width < 0 || viewbox->height < 0) {
// A negative value for <width> or <height> is an error and invalidates the viewBox attribute.
viewbox = {};
} else if (viewbox->width == 0 || viewbox->height == 0) {
// A value of zero disables rendering of the element.
return IterationDecision::Continue;
}
}
auto& graphics_box_state = m_state.get_mutable(graphics_box);
auto svg_transform = dom_node.get_transform();
Gfx::AffineTransform viewbox_transform = compute_viewbox_transform(viewbox);
auto svg_transform = dom_node.get_transform();
graphics_box_state.set_computed_svg_transforms(Painting::SVGGraphicsPaintable::ComputedTransforms(viewbox_transform, svg_transform));
auto to_css_pixels_transform = Gfx::AffineTransform {}.multiply(viewbox_transform).multiply(svg_transform);
@ -260,7 +343,7 @@ void SVGFormattingContext::run(Box const& box, LayoutMode layout_mode, Available
auto& text_path_element = static_cast<SVG::SVGTextPathElement&>(dom_node);
auto path_or_shape = text_path_element.path_or_shape();
if (!path_or_shape)
return IterationDecision::Continue;
return TraversalDecision::Continue;
auto& font = graphics_box.first_available_font();
auto text_contents = text_path_element.text_contents();
@ -278,12 +361,8 @@ void SVGFormattingContext::run(Box const& box, LayoutMode layout_mode, Available
graphics_box_state.set_content_width(path_bounding_box.width());
graphics_box_state.set_content_height(path_bounding_box.height());
graphics_box_state.set_computed_svg_path(move(path));
} else if (is<SVGSVGBox>(descendant)) {
SVGFormattingContext nested_context(m_state, static_cast<SVGSVGBox const&>(descendant), this);
nested_context.run(static_cast<SVGSVGBox const&>(descendant), layout_mode, available_space);
}
return IterationDecision::Continue;
return TraversalDecision::Continue;
});
// https://svgwg.org/svg2-draft/struct.html#Groups