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LibGL: Add all glPushAttrib
bit flags
This is required to build the `sdl12-compat` port when it's using our header files to compile.
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commit
5cff59557e
1 changed files with 21 additions and 1 deletions
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@ -85,8 +85,28 @@ extern "C" {
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_ALPHA_EXT 0x80CA
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// Attribute enum
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// Attribute bit flags
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00020000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_MULTISAMPLE_BIT 0x20000000
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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// Utility
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