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Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
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725 changed files with 3448 additions and 3448 deletions
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@ -58,7 +58,7 @@ static WindowManager* s_the;
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WindowManager& WindowManager::the()
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{
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ASSERT(s_the);
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VERIFY(s_the);
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return *s_the;
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}
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@ -460,7 +460,7 @@ void WindowManager::start_window_resize(Window& window, const Gfx::IntPoint& pos
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};
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Gfx::IntRect outer_rect = window.frame().rect();
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if (!outer_rect.contains(position)) {
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// FIXME: This used to be an ASSERT but crashing WindowServer over this seems silly.
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// FIXME: This used to be an VERIFY but crashing WindowServer over this seems silly.
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dbgln("FIXME: !outer_rect.contains(position): outer_rect={}, position={}", outer_rect, position);
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}
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int window_relative_x = position.x() - outer_rect.x();
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@ -469,7 +469,7 @@ void WindowManager::start_window_resize(Window& window, const Gfx::IntPoint& pos
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int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
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m_resize_direction = direction_for_hot_area[hot_area_row][hot_area_column];
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if (m_resize_direction == ResizeDirection::None) {
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ASSERT(!m_resize_window);
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VERIFY(!m_resize_window);
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return;
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}
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@ -644,7 +644,7 @@ bool WindowManager::process_ongoing_window_resize(const MouseEvent& event, Windo
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change_h = diff_y;
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break;
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default:
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ASSERT_NOT_REACHED();
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VERIFY_NOT_REACHED();
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}
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auto new_rect = m_resize_window_original_rect;
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@ -692,7 +692,7 @@ bool WindowManager::process_ongoing_window_resize(const MouseEvent& event, Windo
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new_rect.set_right_without_resize(m_resize_window_original_rect.right());
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break;
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default:
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ASSERT_NOT_REACHED();
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VERIFY_NOT_REACHED();
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}
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if (new_rect.contains(event.position()))
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@ -772,7 +772,7 @@ auto WindowManager::DoubleClickInfo::metadata_for_button(MouseButton button) con
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case MouseButton::Forward:
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return m_forward;
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default:
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ASSERT_NOT_REACHED();
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VERIFY_NOT_REACHED();
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}
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}
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@ -790,7 +790,7 @@ auto WindowManager::DoubleClickInfo::metadata_for_button(MouseButton button) ->
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case MouseButton::Forward:
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return m_forward;
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default:
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ASSERT_NOT_REACHED();
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VERIFY_NOT_REACHED();
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}
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}
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@ -816,7 +816,7 @@ void WindowManager::start_menu_doubleclick(Window& window, const MouseEvent& eve
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// So, in order to be able to detect a double click when a menu is being
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// opened by the MouseDown event, we need to consider the MouseDown event
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// as a potential double-click trigger
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ASSERT(event.type() == Event::MouseDown);
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VERIFY(event.type() == Event::MouseDown);
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auto& metadata = m_double_click_info.metadata_for_button(event.button());
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if (&window != m_double_click_info.m_clicked_window) {
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@ -835,7 +835,7 @@ void WindowManager::start_menu_doubleclick(Window& window, const MouseEvent& eve
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bool WindowManager::is_menu_doubleclick(Window& window, const MouseEvent& event) const
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{
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ASSERT(event.type() == Event::MouseUp);
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VERIFY(event.type() == Event::MouseUp);
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if (&window != m_double_click_info.m_clicked_window)
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return false;
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@ -850,7 +850,7 @@ bool WindowManager::is_menu_doubleclick(Window& window, const MouseEvent& event)
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void WindowManager::process_event_for_doubleclick(Window& window, MouseEvent& event)
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{
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// We only care about button presses (because otherwise it's not a doubleclick, duh!)
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ASSERT(event.type() == Event::MouseUp);
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VERIFY(event.type() == Event::MouseUp);
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if (&window != m_double_click_info.m_clicked_window) {
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// we either haven't clicked anywhere, or we haven't clicked on this
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@ -983,7 +983,7 @@ void WindowManager::process_mouse_event(MouseEvent& event, Window*& hovered_wind
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return;
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}
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ASSERT(window.hit_test(event.position()));
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VERIFY(window.hit_test(event.position()));
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if (event.type() == Event::MouseDown) {
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// We're clicking on something that's blocked by a modal window.
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// Flash the modal window to let the user know about it.
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@ -1131,7 +1131,7 @@ Gfx::IntRect WindowManager::arena_rect_for_type(WindowType type) const
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case WindowType::Notification:
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return Screen::the().rect();
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default:
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ASSERT_NOT_REACHED();
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VERIFY_NOT_REACHED();
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}
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}
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@ -1310,8 +1310,8 @@ void WindowManager::set_active_window(Window* window, bool make_input)
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{
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if (window) {
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if (auto* modal_window = window->blocking_modal_window()) {
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ASSERT(modal_window->is_modal());
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ASSERT(modal_window != window);
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VERIFY(modal_window->is_modal());
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VERIFY(modal_window != window);
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window = modal_window;
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make_input = true;
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}
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@ -1473,7 +1473,7 @@ Gfx::IntRect WindowManager::maximized_window_rect(const Window& window) const
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void WindowManager::start_dnd_drag(ClientConnection& client, const String& text, const Gfx::Bitmap* bitmap, const Core::MimeData& mime_data)
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{
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ASSERT(!m_dnd_client);
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VERIFY(!m_dnd_client);
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m_dnd_client = client;
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m_dnd_text = text;
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m_dnd_bitmap = bitmap;
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@ -1484,7 +1484,7 @@ void WindowManager::start_dnd_drag(ClientConnection& client, const String& text,
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void WindowManager::end_dnd_drag()
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{
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ASSERT(m_dnd_client);
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VERIFY(m_dnd_client);
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Compositor::the().invalidate_cursor();
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m_dnd_client = nullptr;
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m_dnd_text = {};
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