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LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU
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11 changed files with 37 additions and 34 deletions
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@ -16,4 +16,8 @@ using ColorType = u32; // BGRA:8888
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using DepthType = float;
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using StencilType = u8;
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// FIXME: This constant was originally introduced in LibSoftGPU and is currently used in the Vertex struct.
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// Once we refactor the interface this should move back into LibSoftGPU.
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static constexpr int NUM_SAMPLERS = 2;
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}
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