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LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-27 15:43:51 +02:00 committed by Andreas Kling
parent 5bf224708f
commit 5d2740217f
11 changed files with 37 additions and 34 deletions

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@ -7,9 +7,9 @@
*/
#include <AK/Vector.h>
#include <LibGPU/Vertex.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Clipper.h>
#include <LibSoftGPU/Vertex.h>
namespace SoftGPU {
@ -33,7 +33,7 @@ static constexpr bool point_within_clip_plane(FloatVector4 const& vertex)
}
template<Clipper::ClipPlane plane>
static constexpr Vertex clip_intersection_point(Vertex const& p1, Vertex const& p2)
static constexpr GPU::Vertex clip_intersection_point(GPU::Vertex const& p1, GPU::Vertex const& p2)
{
constexpr FloatVector4 clip_plane_normals[] = {
{ 1, 0, 0, 0 }, // Left Plane
@ -54,19 +54,19 @@ static constexpr Vertex clip_intersection_point(Vertex const& p1, Vertex const&
float const x2 = clip_plane_normal.dot(p2.clip_coordinates);
float const a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
Vertex out;
GPU::Vertex out;
out.position = mix(p1.position, p2.position, a);
out.eye_coordinates = mix(p1.eye_coordinates, p2.eye_coordinates, a);
out.clip_coordinates = mix(p1.clip_coordinates, p2.clip_coordinates, a);
out.color = mix(p1.color, p2.color, a);
for (size_t i = 0; i < NUM_SAMPLERS; ++i)
for (size_t i = 0; i < GPU::NUM_SAMPLERS; ++i)
out.tex_coords[i] = mix(p1.tex_coords[i], p2.tex_coords[i], a);
out.normal = mix(p1.normal, p2.normal, a);
return out;
}
template<Clipper::ClipPlane plane>
FLATTEN static constexpr void clip_plane(Vector<Vertex>& read_list, Vector<Vertex>& write_list)
FLATTEN static constexpr void clip_plane(Vector<GPU::Vertex>& read_list, Vector<GPU::Vertex>& write_list)
{
auto read_from = &read_list;
auto write_to = &write_list;
@ -89,7 +89,7 @@ FLATTEN static constexpr void clip_plane(Vector<Vertex>& read_list, Vector<Verte
swap(write_list, read_list);
}
void Clipper::clip_triangle_against_frustum(Vector<Vertex>& input_verts)
void Clipper::clip_triangle_against_frustum(Vector<GPU::Vertex>& input_verts)
{
list_a = input_verts;
list_b.clear_with_capacity();