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LibGUI+WindowServer: Replace WindowInput{Enter,Leave} Events
with WindowInput{Preempted,Restored} Events and allow Widgets to save the state of their focus preemption. As of now, only Popups will preempt input and trigger these events.
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parent
901878bad9
commit
5d567565a4
11 changed files with 50 additions and 45 deletions
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@ -1828,20 +1828,6 @@ Window* WindowManager::set_active_input_window(Window* window)
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return previous_input_window;
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}
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void WindowManager::notify_new_active_input_window(Window& new_input_window)
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{
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Core::EventLoop::current().post_event(new_input_window, make<Event>(Event::WindowInputEntered));
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if (new_input_window.is_capturing_input() && !new_input_window.is_frameless())
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new_input_window.invalidate(true, true);
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}
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void WindowManager::notify_previous_active_input_window(Window& previous_input_window)
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{
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Core::EventLoop::current().post_event(previous_input_window, make<Event>(Event::WindowInputLeft));
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if (previous_input_window.is_capturing_input() && !previous_input_window.is_frameless())
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previous_input_window.invalidate(true, true);
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}
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void WindowManager::set_active_window(Window* new_active_window, bool make_input)
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{
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if (new_active_window) {
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@ -1905,6 +1891,18 @@ void WindowManager::notify_previous_active_window(Window& previously_active_wind
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tell_wms_window_state_changed(previously_active_window);
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}
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void WindowManager::notify_active_window_input_preempted()
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{
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if (active_window())
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Core::EventLoop::current().post_event(*active_window(), make<Event>(Event::WindowInputPreempted));
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}
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void WindowManager::notify_active_window_input_restored()
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{
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if (active_window())
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Core::EventLoop::current().post_event(*active_window(), make<Event>(Event::WindowInputRestored));
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}
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bool WindowManager::set_hovered_window(Window* window)
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{
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if (m_hovered_window == window)
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