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GameOfLife: Add pledge and unveil
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1 changed files with 22 additions and 0 deletions
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@ -18,12 +18,34 @@
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#include <LibGUI/Toolbar.h>
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#include <LibGUI/Toolbar.h>
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#include <LibGUI/ToolbarContainer.h>
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#include <LibGUI/ToolbarContainer.h>
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#include <LibGUI/Window.h>
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#include <LibGUI/Window.h>
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#include <unistd.h>
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const char* click_tip = "Tip: click the board to toggle individual cells, or click+drag to toggle multiple cells";
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const char* click_tip = "Tip: click the board to toggle individual cells, or click+drag to toggle multiple cells";
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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if (pledge("stdio rpath recvfd sendfd unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto app = GUI::Application::construct(argc, argv);
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auto app = GUI::Application::construct(argc, argv);
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if (pledge("stdio rpath recvfd sendfd", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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auto app_icon = GUI::Icon::default_icon("app-gameoflife");
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auto app_icon = GUI::Icon::default_icon("app-gameoflife");
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auto window = GUI::Window::construct();
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auto window = GUI::Window::construct();
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