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Everywhere: Rename {Deprecated => Byte}String

This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
This commit is contained in:
Ali Mohammad Pur 2023-12-16 17:49:34 +03:30 committed by Ali Mohammad Pur
parent 38d62563b3
commit 5e1499d104
1615 changed files with 10257 additions and 10257 deletions

View file

@ -92,14 +92,14 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto const pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv));
static String const continue_text = "&Continue Game"_string;
auto const continue_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv));
game_menu->add_action(GUI::Action::create(pause_text.to_deprecated_string(), { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
game_menu->add_action(GUI::Action::create(pause_text.to_byte_string(), { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
if (game.has_timer()) {
game.pause();
action.set_text(continue_text.to_deprecated_string());
action.set_text(continue_text.to_byte_string());
action.set_icon(continue_icon);
} else {
game.start();
action.set_text(pause_text.to_deprecated_string());
action.set_text(pause_text.to_byte_string());
action.set_icon(pause_icon);
}
}));
@ -129,7 +129,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto add_skin_action = [&](StringView name, bool enable_color) -> ErrorOr<void> {
auto action = GUI::Action::create_checkable(name, GUI::Shortcut {}, [&, enable_color](auto& action) {
Config::write_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, action.text());
game.set_skin_name(String::from_deprecated_string(action.text()).release_value_but_fixme_should_propagate_errors());
game.set_skin_name(String::from_byte_string(action.text()).release_value_but_fixme_should_propagate_errors());
change_snake_color->set_enabled(enable_color);
});