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https://github.com/RGBCube/serenity
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Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte string. As the null state has already been removed, there are no other particularly hairy blockers in repurposing this type as a byte string (what it _really_ is). This commit is auto-generated: $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \ Meta Ports Ladybird Tests Kernel) $ perl -pie 's/\bDeprecatedString\b/ByteString/g; s/deprecated_string/byte_string/g' $xs $ clang-format --style=file -i \ $(git diff --name-only | grep \.cpp\|\.h) $ gn format $(git ls-files '*.gn' '*.gni')
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38d62563b3
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1615 changed files with 10257 additions and 10257 deletions
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@ -92,14 +92,14 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto const pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv));
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static String const continue_text = "&Continue Game"_string;
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auto const continue_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv));
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game_menu->add_action(GUI::Action::create(pause_text.to_deprecated_string(), { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
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game_menu->add_action(GUI::Action::create(pause_text.to_byte_string(), { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
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if (game.has_timer()) {
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game.pause();
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action.set_text(continue_text.to_deprecated_string());
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action.set_text(continue_text.to_byte_string());
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action.set_icon(continue_icon);
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} else {
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game.start();
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action.set_text(pause_text.to_deprecated_string());
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action.set_text(pause_text.to_byte_string());
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action.set_icon(pause_icon);
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}
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}));
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@ -129,7 +129,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto add_skin_action = [&](StringView name, bool enable_color) -> ErrorOr<void> {
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auto action = GUI::Action::create_checkable(name, GUI::Shortcut {}, [&, enable_color](auto& action) {
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Config::write_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, action.text());
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game.set_skin_name(String::from_deprecated_string(action.text()).release_value_but_fixme_should_propagate_errors());
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game.set_skin_name(String::from_byte_string(action.text()).release_value_but_fixme_should_propagate_errors());
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change_snake_color->set_enabled(enable_color);
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});
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