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Everywhere: Rename {Deprecated => Byte}String

This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
This commit is contained in:
Ali Mohammad Pur 2023-12-16 17:49:34 +03:30 committed by Ali Mohammad Pur
parent 38d62563b3
commit 5e1499d104
1615 changed files with 10257 additions and 10257 deletions

View file

@ -6,7 +6,7 @@
#pragma once
#include <AK/DeprecatedString.h>
#include <AK/ByteString.h>
#include <AK/RefPtr.h>
#include <LibCore/Account.h>
#include <LibCore/ElapsedTimer.h>
@ -42,7 +42,7 @@ private:
/// requested by a service.
struct SocketDescriptor {
/// The path of the socket.
DeprecatedString path;
ByteString path;
/// File descriptor of the socket. -1 if the socket hasn't been opened.
int fd { -1 };
/// File permissions of the socket.
@ -50,11 +50,11 @@ private:
};
// Path to the executable. By default this is /bin/{m_name}.
DeprecatedString m_executable_path;
ByteString m_executable_path;
// Extra arguments, starting from argv[1], to pass when exec'ing.
DeprecatedString m_extra_arguments;
ByteString m_extra_arguments;
// File path to open as stdio fds.
Optional<DeprecatedString> m_stdio_file_path;
Optional<ByteString> m_stdio_file_path;
int m_priority { 1 };
// Whether we should re-launch it if it exits.
bool m_keep_alive { false };
@ -65,15 +65,15 @@ private:
// Whether we should only spawn this service once somebody connects to the socket.
bool m_lazy;
// The name of the user we should run this service as.
Optional<DeprecatedString> m_user;
Optional<ByteString> m_user;
// The working directory in which to spawn the service.
Optional<DeprecatedString> m_working_directory;
Optional<ByteString> m_working_directory;
// System modes in which to run this service. By default, this is the graphical mode.
Vector<DeprecatedString> m_system_modes;
Vector<ByteString> m_system_modes;
// Whether several instances of this service can run at once.
bool m_multi_instance { false };
// Environment variables to pass to the service.
DeprecatedString m_environment;
ByteString m_environment;
// Socket descriptors for this service.
Vector<SocketDescriptor> m_sockets;