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LibGL: Fix glTexCoord behaviour
glTexCoord should behave like glColor. It only updates a gl context variable that contains the current texture coordinates. The vertex is only actually created once glVertex is called.
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3 changed files with 11 additions and 11 deletions
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@ -119,6 +119,7 @@ private:
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FloatVector4 m_clear_color = { 0.0f, 0.0f, 0.0f, 0.0f };
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double m_clear_depth = { 1.0 };
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FloatVector4 m_current_vertex_color = { 1.0f, 1.0f, 1.0f, 1.0f };
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FloatVector4 m_current_vertex_tex_coord = { 0.0f, 0.0f, 0.0f, 0.0f };
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Vector<GLVertex, 96> vertex_list;
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Vector<GLTriangle, 32> triangle_list;
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