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LibGL: Implement GL_(UN)PACK_ALIGNMENT
These enums are used to indicate byte-alignment when reading from and to textures. The `GL_UNPACK_ROW_LENGTH` value was reimplemented to support overriding the source data row width.
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7 changed files with 81 additions and 54 deletions
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@ -5,14 +5,12 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Format.h>
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#include <LibGL/GL/gl.h>
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#include <LibGL/Tex/Texture2D.h>
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#include <string.h>
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namespace GL {
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void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row)
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void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
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{
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// NOTE: Some target, format, and internal formats are currently unsupported.
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// Considering we control this library, and `gl.h` itself, we don't need to add any
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@ -24,16 +22,15 @@ void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei w
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mip.pixel_data().resize(width * height);
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// No pixel data was supplied leave the texture memory uninitialized.
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if (pixels == nullptr) {
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if (pixels == nullptr)
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return;
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}
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m_internal_format = internal_format;
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replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row);
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replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row, byte_alignment);
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}
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void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row)
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void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
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{
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auto& mip = m_mipmaps[lod];
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@ -41,8 +38,17 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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VERIFY(type == GL_UNSIGNED_BYTE);
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VERIFY(lod < m_mipmaps.size());
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VERIFY(xoffset >= 0 && yoffset >= 0 && xoffset + width <= mip.width() && yoffset + height <= mip.height());
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VERIFY(pixels_per_row == 0 || pixels_per_row >= xoffset + width);
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const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
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// Calculate row offset at end to fit alignment
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int const physical_width = pixels_per_row > 0 ? pixels_per_row : width;
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u8 const component_size_bytes = sizeof(u8);
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u8 const component_count = (format == GL_RGBA || format == GL_BGRA) ? 4 : 3;
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size_t const physical_width_bytes = physical_width * component_count * component_size_bytes;
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size_t const row_remainder_bytes = (physical_width - width) * component_count * component_size_bytes
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+ (byte_alignment - physical_width_bytes % byte_alignment) % byte_alignment;
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u8 const* pixel_byte_array = reinterpret_cast<u8 const*>(pixels);
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if (format == GL_RGBA) {
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for (auto y = yoffset; y < yoffset + height; y++) {
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@ -56,9 +62,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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mip.pixel_data()[y * mip.width() + x] = pixel;
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 4;
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}
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pixel_byte_array += row_remainder_bytes;
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}
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} else if (format == GL_BGRA) {
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for (auto y = yoffset; y < yoffset + height; y++) {
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@ -72,9 +76,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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mip.pixel_data()[y * mip.width() + x] = pixel;
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 4;
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}
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pixel_byte_array += row_remainder_bytes;
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}
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} else if (format == GL_BGR) {
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for (auto y = yoffset; y < yoffset + height; y++) {
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@ -88,9 +90,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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mip.pixel_data()[y * mip.width() + x] = pixel;
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 3;
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}
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pixel_byte_array += row_remainder_bytes;
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}
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} else if (format == GL_RGB) {
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for (auto y = yoffset; y < yoffset + height; y++) {
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@ -104,9 +104,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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mip.pixel_data()[y * mip.width() + x] = pixel;
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 3;
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}
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pixel_byte_array += row_remainder_bytes;
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}
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} else {
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VERIFY_NOT_REACHED();
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