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LibGL: Implement GL_(UN)PACK_ALIGNMENT

These enums are used to indicate byte-alignment when reading from and
to textures. The `GL_UNPACK_ROW_LENGTH` value was reimplemented to
support overriding the source data row width.
This commit is contained in:
Jelle Raaijmakers 2021-11-28 01:48:21 +01:00 committed by Andreas Kling
parent 0d57f08b98
commit 5e370e6f96
7 changed files with 81 additions and 54 deletions

View file

@ -35,8 +35,8 @@ public:
virtual bool is_texture_2d() const override { return true; }
void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row);
void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row);
void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
MipMap const& mipmap(unsigned lod) const;