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LibGfx/ILBMLoader: Add support for transparent color
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@ -163,6 +163,8 @@ static ErrorOr<RefPtr<Gfx::Bitmap>> chunky_to_bitmap(ILBMLoadingContext& context
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color = Color(chunky[index], chunky[index + 1], chunky[index + 2]);
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} else if (chunky[index] < context.color_table.size()) {
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color = context.color_table[chunky[index]];
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if (context.bm_header.mask == MaskType::HasTransparentColor && chunky[index] == context.bm_header.transparent_color)
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color = color.with_alpha(0);
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} else if (has_flag(context.viewport_mode, ViewportMode::HAM)) {
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// Get the control bit which will tell use how current pixel should be calculated
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u8 control = (chunky[index] >> context.cmap_bits) & 0x3;
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