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IPv4: Rename source/destination in socket classes to local/peer.

It was way too ambiguous who's the source and who's the destination, and it
didn't really follow a logical pattern. "Local port" vs "Peer port" is super
obvious, so let's call it that.
This commit is contained in:
Andreas Kling 2019-05-04 16:40:34 +02:00
parent 780d2a08c4
commit 5e938868a2
7 changed files with 80 additions and 88 deletions

View file

@ -276,7 +276,7 @@ void handle_udp(const EthernetFrameHeader& eth, int frame_size)
}
ASSERT(socket->type() == SOCK_DGRAM);
ASSERT(socket->source_port() == udp_packet.destination_port());
ASSERT(socket->local_port() == udp_packet.destination_port());
socket->did_receive(ipv4_packet.source(), udp_packet.source_port(), ByteBuffer::copy(&ipv4_packet, sizeof(IPv4Packet) + ipv4_packet.payload_size()));
}
@ -317,7 +317,7 @@ void handle_tcp(const EthernetFrameHeader& eth, int frame_size)
}
ASSERT(socket->type() == SOCK_STREAM);
ASSERT(socket->source_port() == tcp_packet.destination_port());
ASSERT(socket->local_port() == tcp_packet.destination_port());
if (tcp_packet.ack_number() != socket->sequence_number()) {
kprintf("handle_tcp: ack/seq mismatch: got %u, wanted %u\n", tcp_packet.ack_number(), socket->sequence_number());