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IPv4: Rename source/destination in socket classes to local/peer.

It was way too ambiguous who's the source and who's the destination, and it
didn't really follow a logical pattern. "Local port" vs "Peer port" is super
obvious, so let's call it that.
This commit is contained in:
Andreas Kling 2019-05-04 16:40:34 +02:00
parent 780d2a08c4
commit 5e938868a2
7 changed files with 80 additions and 88 deletions

View file

@ -9,17 +9,17 @@ public:
static Retained<UDPSocket> create(int protocol);
virtual ~UDPSocket() override;
static Lockable<HashMap<word, UDPSocket*>>& sockets_by_port();
static UDPSocketHandle from_port(word);
private:
explicit UDPSocket(int protocol);
virtual const char* class_name() const override { return "UDPSocket"; }
static Lockable<HashMap<word, UDPSocket*>>& sockets_by_port();
virtual int protocol_receive(const ByteBuffer&, void* buffer, size_t buffer_size, int flags, sockaddr* addr, socklen_t* addr_length) override;
virtual int protocol_send(const void*, int) override;
virtual KResult protocol_connect(FileDescriptor&, ShouldBlock) override { return KSuccess; }
virtual int protocol_allocate_source_port() override;
virtual int protocol_allocate_local_port() override;
virtual KResult protocol_bind() override;
};