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LibWeb: Start building a new Resource class to share more resources
A Resource represents a resource that we're loading, have loaded or will soon load. Basically, it's a downloadable resource that can be shared by multiple clients. A typical usecase is multiple <img> elements with the same src. In a future patch, we will try to make sure that those <img> elements get the same Resource if possible. This will reduce network usage, memory usage, and CPU usage. :^) For now, this first patch simply introduces the mechanism. You get a Resource by calling ResourceLoader::load_resource(). To get notified about changes to a Resource's load status, you inherit from ResourceClient and implement the callbacks you're interested in. This patch turns HTMLImageElement into a ResourceClient.
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8 changed files with 274 additions and 23 deletions
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@ -55,30 +55,40 @@ void HTMLImageElement::parse_attribute(const FlyString& name, const String& valu
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void HTMLImageElement::load_image(const String& src)
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{
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URL src_url = document().complete_url(src);
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ResourceLoader::the().load(src_url, [this, weak_element = make_weak_ptr()](auto data, auto&) {
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if (!weak_element) {
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dbg() << "HTMLImageElement: Load completed after element destroyed.";
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return;
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}
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if (data.is_null()) {
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dbg() << "HTMLImageElement: Failed to load " << this->src();
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return;
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}
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auto resource = ResourceLoader::the().load_resource(src_url);
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set_resource(resource);
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}
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m_encoded_data = data;
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m_image_decoder = Gfx::ImageDecoder::create(m_encoded_data.data(), m_encoded_data.size());
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void HTMLImageElement::resource_did_load()
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{
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ASSERT(resource());
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if (m_image_decoder->is_animated() && m_image_decoder->frame_count() > 1) {
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const auto& first_frame = m_image_decoder->frame(0);
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m_timer->set_interval(first_frame.duration);
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m_timer->on_timeout = [this] { animate(); };
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m_timer->start();
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}
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if (!resource()->has_encoded_data()) {
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dbg() << "HTMLImageElement: Resource did load, but encoded data empty: " << this->src();
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return;
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}
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document().update_layout();
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dbg() << "HTMLImageElement: Resource did load, encoded data looks tasty: " << this->src();
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dispatch_event(Event::create("load"));
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});
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m_image_decoder = Gfx::ImageDecoder::create(resource()->encoded_data());
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if (m_image_decoder->is_animated() && m_image_decoder->frame_count() > 1) {
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const auto& first_frame = m_image_decoder->frame(0);
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m_timer->set_interval(first_frame.duration);
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m_timer->on_timeout = [this] { animate(); };
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m_timer->start();
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}
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document().update_layout();
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dispatch_event(Event::create("load"));
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}
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void HTMLImageElement::resource_did_fail()
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{
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dbg() << "HTMLImageElement: Resource did fail: " << this->src();
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m_image_decoder = nullptr;
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document().update_layout();
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dispatch_event(Event::create("error"));
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}
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void HTMLImageElement::animate()
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@ -162,7 +172,8 @@ void HTMLImageElement::set_volatile(Badge<LayoutDocument>, bool v)
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bool has_image = m_image_decoder->set_nonvolatile();
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if (has_image)
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return;
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m_image_decoder = Gfx::ImageDecoder::create(m_encoded_data.data(), m_encoded_data.size());
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ASSERT(resource());
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m_image_decoder = Gfx::ImageDecoder::create(resource()->encoded_data());
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}
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}
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