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LibWeb: Start building a new Resource class to share more resources
A Resource represents a resource that we're loading, have loaded or will soon load. Basically, it's a downloadable resource that can be shared by multiple clients. A typical usecase is multiple <img> elements with the same src. In a future patch, we will try to make sure that those <img> elements get the same Resource if possible. This will reduce network usage, memory usage, and CPU usage. :^) For now, this first patch simply introduces the mechanism. You get a Resource by calling ResourceLoader::load_resource(). To get notified about changes to a Resource's load status, you inherit from ResourceClient and implement the callbacks you're interested in. This patch turns HTMLImageElement into a ResourceClient.
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8 changed files with 274 additions and 23 deletions
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@ -31,6 +31,7 @@
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#include <LibCore/File.h>
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#include <LibProtocol/Client.h>
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#include <LibProtocol/Download.h>
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#include <LibWeb/Loader/Resource.h>
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#include <LibWeb/Loader/ResourceLoader.h>
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namespace Web {
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@ -68,6 +69,25 @@ void ResourceLoader::load_sync(const URL& url, Function<void(const ByteBuffer&,
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loop.exec();
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}
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RefPtr<Resource> ResourceLoader::load_resource(const URL& url)
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{
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if (!url.is_valid())
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return nullptr;
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auto resource = Resource::create({}, url);
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load(
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url,
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[=](auto& data, auto& headers) {
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const_cast<Resource&>(*resource).did_load({}, data, headers);
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},
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[=](auto& error) {
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const_cast<Resource&>(*resource).did_fail({}, error);
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});
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return resource;
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}
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void ResourceLoader::load(const URL& url, Function<void(const ByteBuffer&, const HashMap<String, String, CaseInsensitiveStringTraits>& response_headers)> success_callback, Function<void(const String&)> error_callback)
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{
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if (is_port_blocked(url.port())) {
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