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https://github.com/RGBCube/serenity
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Sprinkle use of AK::Vector in various places.
Some of these are less helpful than others. Avoiding a bunch of mallocs in the event loop wakeup code is definitely nice.
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17 changed files with 53 additions and 50 deletions
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@ -14,7 +14,7 @@ void DisjointRectSet::add(const Rect& new_rect)
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void DisjointRectSet::shatter()
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{
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Vector<Rect> output;
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Vector<Rect, 32> output;
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output.ensure_capacity(m_rects.size());
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bool pass_had_intersections = false;
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do {
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@ -13,11 +13,11 @@ public:
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void clear() { m_rects.clear(); }
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void clear_with_capacity() { m_rects.clear_with_capacity(); }
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const Vector<Rect>& rects() const { return m_rects; }
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const Vector<Rect, 32>& rects() const { return m_rects; }
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private:
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void shatter();
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Vector<Rect> m_rects;
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Vector<Rect, 32> m_rects;
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};
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@ -75,7 +75,7 @@ protected:
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Rect m_clip_origin;
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Retained<GraphicsBitmap> m_target;
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Vector<State> m_state_stack;
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Vector<State, 4> m_state_stack;
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};
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class PainterStateSaver {
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