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LibWeb: Allow (explicitly) converting CSSPixels to float and int
...and remove some unnecessary cast chains.
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c20df34b79
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11 changed files with 16 additions and 14 deletions
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@ -112,7 +112,7 @@ static ColorStopData resolve_color_stop_positions(auto const& color_stop_list, a
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LinearGradientData resolve_linear_gradient_data(Layout::Node const& node, CSSPixelSize gradient_size, CSS::LinearGradientStyleValue const& linear_gradient)
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{
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auto gradient_angle = linear_gradient.angle_degrees(gradient_size);
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auto gradient_length_px = Gfx::calculate_gradient_length(gradient_size.to_type<double>().to_type<float>(), gradient_angle);
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auto gradient_length_px = Gfx::calculate_gradient_length(gradient_size.to_type<float>(), gradient_angle);
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auto resolved_color_stops = resolve_color_stop_positions(
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linear_gradient.color_stop_list(), [&](auto const& length_percentage) {
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@ -37,7 +37,7 @@ void MarkerPaintable::paint(PaintContext& context, PaintPhase phase) const
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return;
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// FIXME: All this does is round to the nearest whole CSS pixel, but it's goofy.
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CSSPixelRect enclosing = absolute_rect().to_type<double>().to_type<float>().to_rounded<float>().to_type<CSSPixels>();
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CSSPixelRect enclosing = absolute_rect().to_type<float>().to_rounded<float>().to_type<CSSPixels>();
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auto device_enclosing = context.enclosing_device_rect(enclosing);
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CSSPixels marker_width = enclosing.height() / 2.0;
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@ -36,7 +36,7 @@ Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, H
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if (auto transform = layout_box().layout_transform(); transform.has_value()) {
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auto transformed_bounding_box = transform->map_to_quad(
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const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
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if (!transformed_bounding_box.contains(position.to_type<double>().to_type<float>()))
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if (!transformed_bounding_box.contains(position.to_type<float>()))
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return {};
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}
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return result;
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@ -103,7 +103,7 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
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auto svg_viewport = [&] {
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if (maybe_view_box.has_value())
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return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height };
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return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type<double>().to_type<float>() };
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return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type<float>() };
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}();
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SVG::SVGPaintContext paint_context {
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