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LibAudio: Extract loader stream creation from the plugins
This removes a lot of duplicated stream creation code from the plugins, and also simplifies the way that the appropriate plugin is found. This mirrors the ImageDecoderPlugin design and necessitates new sniffing methods on the loaders.
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15 changed files with 124 additions and 131 deletions
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@ -4,17 +4,16 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Stream.h>
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#include <AK/MemoryStream.h>
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#include <LibAudio/WavLoader.h>
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#include <stddef.h>
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#include <stdint.h>
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extern "C" int LLVMFuzzerTestOneInput(uint8_t const* data, size_t size)
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{
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if (!data)
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return 0;
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auto wav_data = ReadonlyBytes { data, size };
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auto wav_or_error = Audio::WavLoaderPlugin::create(wav_data);
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auto const wav_bytes = ByteBuffer::copy(data, size).release_value();
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auto wav_data = try_make<FixedMemoryStream>(wav_bytes).release_value();
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auto wav_or_error = Audio::WavLoaderPlugin::create(move(wav_data));
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if (wav_or_error.is_error())
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return 0;
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