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https://github.com/RGBCube/serenity
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AK+Everywhere: Stop including Vector.h from StringView.h
Preparation for using Error.h from Vector.h. This required moving some things out of line.
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27 changed files with 88 additions and 51 deletions
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@ -12,6 +12,7 @@
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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#include <AK/Types.h>
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#include <AK/Vector.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/Size.h>
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@ -311,6 +311,30 @@ Optional<Color> Color::from_string(StringView const& string)
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return Color(r.value(), g.value(), b.value(), a.value());
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}
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Vector<Color> Color::shades(u32 steps, float max) const
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{
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float shade = 1.f;
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float step = max / steps;
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Vector<Color> shades;
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for (u32 i = 0; i < steps; i++) {
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shade -= step;
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shades.append(this->darkened(shade));
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}
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return shades;
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}
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Vector<Color> Color::tints(u32 steps, float max) const
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{
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float shade = 1.f;
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float step = max / steps;
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Vector<Color> tints;
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for (u32 i = 0; i < steps; i++) {
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shade += step;
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tints.append(this->lightened(shade));
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}
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return tints;
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}
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}
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bool IPC::encode(IPC::Encoder& encoder, Color const& color)
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@ -242,29 +242,8 @@ public:
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return Color(min(255, (int)((float)red() * amount)), min(255, (int)((float)green() * amount)), min(255, (int)((float)blue() * amount)), alpha());
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}
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Vector<Color> shades(u32 steps, float max = 1.f) const
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{
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float shade = 1.f;
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float step = max / steps;
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Vector<Color> shades;
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for (u32 i = 0; i < steps; i++) {
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shade -= step;
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shades.append(this->darkened(shade));
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}
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return shades;
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}
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Vector<Color> tints(u32 steps, float max = 1.f) const
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{
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float shade = 1.f;
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float step = max / steps;
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Vector<Color> tints;
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for (u32 i = 0; i < steps; i++) {
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shade += step;
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tints.append(this->lightened(shade));
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}
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return tints;
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}
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Vector<Color> shades(u32 steps, float max = 1.f) const;
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Vector<Color> tints(u32 steps, float max = 1.f) const;
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constexpr Color inverted() const
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{
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@ -4,6 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Vector.h>
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#include <LibGfx/Filters/FastBoxBlurFilter.h>
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namespace Gfx {
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