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LibGL: Implement glDepthMask
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7 changed files with 26 additions and 2 deletions
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@ -63,6 +63,7 @@ public:
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virtual void gl_bind_texture(GLenum target, GLuint texture) = 0;
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virtual void gl_active_texture(GLenum texture) = 0;
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virtual void gl_get_floatv(GLenum pname, GLfloat* params) = 0;
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virtual void gl_depth_mask(GLboolean flag) = 0;
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virtual void present() = 0;
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};
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