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LibGUI: Fix Splitter sometimes not working after widgets were resized

We need to skip over widgets that are not visible as the layout does
not update their location. This fixes finding the correct widgets
surrounding the splitter.

Fixes #3491
This commit is contained in:
Tom 2020-10-24 15:22:43 -06:00 committed by Andreas Kling
parent 2adcabb6b3
commit 5f9906f188

View file

@ -86,23 +86,30 @@ void Splitter::leave_event(Core::Event&)
bool Splitter::get_resize_candidates_at(const Gfx::IntPoint& position, Widget*& first, Widget*& second) bool Splitter::get_resize_candidates_at(const Gfx::IntPoint& position, Widget*& first, Widget*& second)
{ {
int x_or_y = position.primary_offset_for_orientation(m_orientation); int x_or_y = position.primary_offset_for_orientation(m_orientation);
Widget* previous_widget = nullptr;
auto child_widgets = this->child_widgets(); bool found_candidates = false;
if (child_widgets.size() < 2) for_each_child_widget([&](auto& child_widget) {
return false; if (!child_widget.is_visible()) {
// We need to skip over widgets that are not visible as they
for (size_t i = 0; i < child_widgets.size() - 1; ++i) { // are not necessarily in the correct location (anymore)
auto* first_candidate = child_widgets[i]; return IterationDecision::Continue;
auto* second_candidate = child_widgets[i + 1];
if (x_or_y > first_candidate->content_rect().last_edge_for_orientation(m_orientation)
&& x_or_y <= second_candidate->content_rect().first_edge_for_orientation(m_orientation)) {
first = first_candidate;
second = second_candidate;
return true;
} }
} if (!previous_widget) {
return false; previous_widget = &child_widget;
return IterationDecision::Continue;
}
if (x_or_y > previous_widget->content_rect().last_edge_for_orientation(m_orientation)
&& x_or_y <= child_widget.content_rect().first_edge_for_orientation(m_orientation)) {
first = previous_widget;
second = &child_widget;
found_candidates = true;
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
return found_candidates;
} }
void Splitter::mousedown_event(MouseEvent& event) void Splitter::mousedown_event(MouseEvent& event)