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https://github.com/RGBCube/serenity
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3DFileViewer: Add 'normals' to Mesh constructor
This change allows a Mesh object to be created with a vector of normals.
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3 changed files with 7 additions and 3 deletions
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@ -1,6 +1,7 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Mathieu Gaillard <gaillard.mathieu.39@gmail.com>
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* Copyright (c) 2021, Pedro Pereira <pmh.pereira@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -22,9 +23,10 @@ const Color colors[] {
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Color::White
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};
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Mesh::Mesh(Vector<Vertex> vertices, Vector<TexCoord> tex_coords, Vector<Triangle> triangles)
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Mesh::Mesh(Vector<Vertex> vertices, Vector<TexCoord> tex_coords, Vector<Vertex> normals, Vector<Triangle> triangles)
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: m_vertex_list(move(vertices))
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, m_tex_coords(move(tex_coords))
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, m_normal_list(move(normals))
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, m_triangle_list(move(triangles))
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{
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}
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