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LibGL: Allow querying maximum matrix stack depths

This commit is contained in:
Jelle Raaijmakers 2021-12-21 00:56:13 +01:00 committed by Brian Gianforcaro
parent 18399d00fa
commit 604eea5827
2 changed files with 9 additions and 0 deletions

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@ -91,8 +91,14 @@ Optional<ContextParameter> SoftwareGLContext::get_context_parameter(GLenum name)
return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
case GL_LIGHTING:
return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_lighting_enabled } };
case GL_MAX_MODELVIEW_STACK_DEPTH:
return ContextParameter { .type = GL_INT, .value = { .integer_value = MODELVIEW_MATRIX_STACK_LIMIT } };
case GL_MAX_PROJECTION_STACK_DEPTH:
return ContextParameter { .type = GL_INT, .value = { .integer_value = PROJECTION_MATRIX_STACK_LIMIT } };
case GL_MAX_TEXTURE_SIZE:
return ContextParameter { .type = GL_INT, .value = { .integer_value = 4096 } };
case GL_MAX_TEXTURE_STACK_DEPTH:
return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
case GL_MAX_TEXTURE_UNITS:
return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
case GL_PACK_ALIGNMENT: