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https://github.com/RGBCube/serenity
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Add concept of size increments to windowing system.
Use this to implement incremental resizing for Terminal so that we only ever resize to fit a perfect number of rows and columns. This is very nice. :^)
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commit
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12 changed files with 47 additions and 4 deletions
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@ -70,6 +70,11 @@ public:
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GraphicsBitmap* backing() { return m_backing.ptr(); }
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Size size_increment() const { return m_size_increment; }
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void set_size_increment(const Size& increment) { m_size_increment = increment; }
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Size base_size() const { return m_base_size; }
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void set_base_size(const Size& size) { m_base_size = size; }
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private:
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virtual const char* class_name() const override { return "GWindow"; }
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@ -83,6 +88,8 @@ private:
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Rect m_rect_when_windowless;
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String m_title_when_windowless;
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Vector<Rect> m_pending_paint_event_rects;
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Size m_size_increment;
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Size m_base_size;
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bool m_is_active { false };
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bool m_should_exit_app_on_close { false };
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bool m_has_alpha_channel { false };
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