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Userland: Actually use the correct character map index from KeyEvent
Instead of using a scan code, which for scan code set 2 will not represent the expected character mapping index, we could just use another variable in the KeyEvent structure that correctly points to the character index. This change is mostly relevant to the KeyboardMapper application, and also to the WindowServer code, as both handle KeyEvents and need to use the character mapping index in various situations.
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9 changed files with 41 additions and 32 deletions
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@ -33,8 +33,8 @@ private:
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virtual void mouse_wheel(i32, Gfx::IntPoint, u32, u32, u32, i32, i32, i32, i32) override;
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virtual void window_entered(i32) override;
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virtual void window_left(i32) override;
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virtual void key_down(i32, u32, u32, u32, u32) override;
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virtual void key_up(i32, u32, u32, u32, u32) override;
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virtual void key_down(i32, u32, u32, u8, u32, u32) override;
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virtual void key_up(i32, u32, u32, u8, u32, u32) override;
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virtual void window_activated(i32) override;
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virtual void window_deactivated(i32) override;
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virtual void window_input_preempted(i32) override;
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