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LibGfx: Add Gfx::Path, a basic 2D path with <canvas> semantics
This will be used to implement painting of 2D paths. This first patch adds support for line_to(), move_to() and close(). It will try to have the same semantics as the HTML <canvas> element. To stroke a Path, simply pass it to Painter::stroke_path().
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Libraries/LibGfx/Path.h
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Libraries/LibGfx/Path.h
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGfx/FloatPoint.h>
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#include <LibGfx/Forward.h>
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namespace Gfx {
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class Path {
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public:
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struct Segment {
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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};
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Type type { Type::Invalid };
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FloatPoint point;
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};
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Path() {}
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void move_to(const FloatPoint& point)
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{
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m_segments.append({ Segment::Type::MoveTo, point });
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}
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void line_to(const FloatPoint& point)
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{
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m_segments.append({ Segment::Type::LineTo, point });
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}
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void close();
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const Vector<Segment>& segments() const { return m_segments; }
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String to_string() const;
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private:
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Vector<Segment> m_segments;
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};
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inline const LogStream& operator<<(const LogStream& stream, const Path& path)
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{
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return stream << path.to_string();
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}
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}
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